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Guides
Step-by-step, in-game.
Add Custom Improvements to GearWhat Are Improvements? Improvements are upgrades that attach to tool parts to enhance performance—adding effects,…Create a Custom Tetra Material with StatsSetting Up Your Material Script Create a new .js file in your kubejs/server_scripts folder. This is where you'll…Register a Custom Tool Part or Weapon PieceUnderstanding Tool Parts in Tetra Tool parts are individual components that make up Tetra gear—heads, handles,…Write a Schematic to Teach Workbenches New RecipesUnderstanding Schematics Schematics are recipes that tell Tetra workbenches how to craft new tools, attach parts, or…
Frequently asked questions
Where do I put my KubeJS scripts for Tetra?
Place all your Tetra data scripts in the `kubejs/server_scripts` folder alongside any other server-side KubeJS scripts. The mod will automatically scan and queue them when the world loads.
How do I apply my script changes to the world?
Run `/hp_tetra_data_kubejs apply` or `/reload` in your world to inject the staged Tetra data and test your new content immediately.
What's the difference between a material, a part, and a schematic?
A material defines the base stats and properties of gear (like durability and damage); a part is a physical piece of a tool or weapon that uses that material; a schematic teaches a workbench how to craft or attach parts together.
Can I add improvements to existing Tetra gear or only custom gear?
You can add custom improvements to both existing Tetra gear and your own custom-registered parts—improvements are defined separately and can target any compatible gear slot.
See all 10 Tetra_data_kubejs questions ›
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