Get the files on 9Minecraft
Guides
Step-by-step, in-game.
How to Craft Firearms at the Correct Workbench TierUnderstanding Workbench Tiers The mod includes three tiers of Workbenches, each crafting specific weapon categories.…How to Navigate the Tech Tree and Plan Your Research PathUnderstanding the Interface Open your Research Bench and examine the tech tree GUI. Nodes represent weapons, with…How to Set Up Your First Research BenchGathering Materials Before crafting a Research Bench, you'll need to find initial Scrap and blueprints by looting…How to Use a Blueprint Analyzer to Recover Weapon BlueprintsSetting Up the Analyzer A Blueprint Analyzer requires two adjacent blocks to function. Place it carefully in your…
Recipes
Every recipe the mod adds, grouped by how it is made.
Items
Blocks
Advanced Blueprint Analyzer
Advanced Research Bench
Blueprint Analyzer
Experimental Blueprint Analyzer
Experimental Research Bench
Field Research Bench
Workbench Level 1
Workbench Level 2
Workbench Level 3Commands
Chat commands this mod registers, and what each one does.
| Command | What it does |
|---|---|
/taczweaponblueprints blueprint give | Usage: /blueprint give <player> <blueprint> |
/taczweaponblueprints reload_tacz_recipes | Usage: /gg reloadRecipes |
Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
activeResearchProfileActive Research Profile | Resource ID of the profile used for research, Analyzer tier odds, crafting, and ordinary fragments. The built-in profile is taczweaponblueprints:duplicate_recovery. |
advancedCraftingAdvanced Crafting Rules | Allow or block crafting by category, weapon type, or individual blueprint. |
customTiersAdvanced Tier Settings | Adjust automatic weapon tiers, custom tier rules, and support for other workstations. |
researchDataAllowLearnedAllow Already-Learned Weapons | Allow Data to give duplicates of weapons the player already knows. If off, processing is blocked only when no eligible weapons remain. Item-specific datapack rules can override this. |
researchDataAllowUndiscoveredAllow Undiscovered Weapons | Allow Data to target weapons the player has not found yet. If off, only discovered weapons are eligible unless a datapack overrides this. |
allowUnlearnedRecyclingAllow Unlearned Recycling | Let datapack rules permit recycling a blueprint before the player has learned it |
ammoCraftingStrategyAmmo Crafting | Choose how Crafting Workbench levels apply to ammo. This does not add ammo to the Tech Tree |
analyzerSetupAnalyzer setup | Tiered uses three stations. Single lets any Analyzer process every weapon tier using that weapon’s same-tier reward rules. Datapacks still set costs and rewards. Changing this reloads recipes and closes open research stations. |
attachmentCraftingStrategyAttachment Crafting | Choose how Crafting Workbench levels apply to attachments. This does not add attachments to the Tech Tree |
researchPointCapBanked RP Cap | Maximum banked RP. This cap does not limit physical currency stacks. |
magazineBasicWorkbenchTierBasic Magazine Workbench Tier | Minimum Workbench tier for basic magazines. Higher tiers also qualify. TaCZ’s original ammo Workbench counts as Tier 1 unless explicitly mapped under Advanced Tier Settings. |
analyzerBlueprint Analyzer | Choose how duplicate blueprints and found weapons are used. Datapacks set weapon-tier odds, fragment amounts, analysis costs, and reconstruction requirements. |
blueprintSpawnChanceBlueprint Loot Chance (%) | Chance to add blueprints to an eligible loot roll when using Custom. Enter 20 for 20%. Datapack loot rules can set their own chances. |
progressionExemptKindsBlueprint-Free Categories | Select any broad recipe categories that should be available without blueprints |
progressionExemptBlueprintsBlueprint-Free Item IDs | TaCZ items available without blueprints. Add an entry and type an item name or resource ID to search the loaded blueprint catalog |
progressionExemptItemTypesBlueprint-Free Subgroups | Search and select TaCZ subgroups that should be available without blueprints. Subgroups from loaded weapon packs are included automatically |
groupPaddingBranch Frame Padding (Legacy) | Retained only for compatibility with older Personal Settings files |
intraGroupGapBranch Spacing (Legacy) | Retained only for compatibility with older Personal Settings files |
groupHeaderHeightBranch Title Space (Legacy) | Retained only for compatibility with older Personal Settings files |
canvasPaddingCanvas Padding | Legacy setting: Empty space around the outside of a weapon tree. Does not change the current Tech Tree |
enableCombatResearchPointAwardsCombat Currency Rewards | Allow configured combat events to award Scrap or banked RP. Requires Gameplay Currency Rewards. |
customFragmentModeCompleted Set Result | Result of completing an ordinary fragment set when the fragment preset is Custom. |
portalPaddingConnection Padding | Legacy setting: Extra room reserved for links that continue in another branch. Does not change the current Tech Tree |
craftingAccessCrafting Access | Choose simple Workbench rules for ammo and attachments without changing the Tech Tree |
Frequently asked questions
How do I start the mod? Where do I find my first blueprint?
Search loot chests across the world—blueprints, Scrap, and Research Data spawn naturally in various structures. Once you find a blueprint, right-click it in your hand to permanently learn that weapon's recipe. Your learned recipes stay with you permanently, even across dimensions and server restarts.
What's the difference between Research Notes, Reports, and Dossiers?
Research Notes unlock Tier 1 weapons, Research Reports unlock Tier 1 and Tier 2 weapons, and Research Dossiers unlock all three tiers. Use the appropriate tier of Research Data with a Blueprint Analyzer to recover weapon blueprints or fragments matching that tier.
Do I need to find every blueprint or can I research them?
You can do both. Found blueprints teach recipes instantly, but you can also unlock weapon nodes on the tech tree by spending Scrap at a Research Bench. The tech tree shows prerequisites—some weapons require you to research other weapons first.
How do I use the Blueprint Analyzer?
Place it using two adjacent blocks, then insert a recovered firearm or Research Data. The Analyzer breaks down the item into blueprint fragments or complete blueprints based on the item type and your luck. Combine matching fragments at the Analyzer to rebuild a full blueprint if you don't get lucky on the first try.
What Workbench tier do I need to craft a specific gun?
Check the weapon's details in the tech tree or Blueprint Journal—each firearm is assigned to Tier 1, 2, or 3. You must craft at the matching tier Workbench; a Tier 1 gun cannot be crafted at a Tier 3 Workbench.
Can I plan my research path before spending Scrap?
Yes. Open the tech tree at a Research Bench and use the zoom, search, and branch navigation tools to explore weapon nodes and their prerequisites. The minimap and node pathing show you exactly what you need to research to unlock your target weapons.
Do my learned blueprints stay if I die or restart the server?
Yes, learned blueprints are permanently tied to your character and persist across deaths, dimension changes, and server restarts. You never lose a recipe once you've learned it.
What should I do if I'm stuck and don't know what to research next?
Check your Blueprint Journal for guide tips and completion percentage. The tech tree shows prerequisite connections between nodes—follow the branches backward from your target weapon to see what you need to unlock first.
Can I create my own custom tech tree?
Yes, use the /researchdesigner command to open the in-game tech tree editor. You can build and export custom progression paths for multiplayer servers or personal use.
Why can't I craft a gun even though I learned the blueprint?
Make sure you're using the correct tier Workbench for that weapon. Check the tech tree or Blueprint Journal to confirm the weapon's tier, and verify you have all required crafting materials in your inventory.
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Gallery
9 images from the Tacz Weapon Research Blueprints Mod page.

Blank Blueprint
Blueprint Fragment
Blueprint:
Research Dossier
Research Note
Research Report
Scrap






