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Tacz Recycling Wiki & Guide

Java EditionMod

Adds crafting stations and targets for ammunition recycling and weapon smithing.

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Contents (9)
  1. Guides
  2. Processes
  3. Items
  4. Blocks
  5. Configuration
  6. Client
  7. Frequently asked questions
  8. Related mods

Guides

Step-by-step, in-game.

Recipes

Every recipe the mod adds, grouped by how it is made.

Crafting · 9

Items

Blocks

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
ammoAmmo
gunGun
keyKey
open_gunpack_folderOpen Gun Pack Folder
otherOther
renderRender
resourceResource
soundSound
zoomZoom

Client

OptionWhat it does
auto_select_gun_smith_table_filterAuto Filter Gun Smith Table By Held ItemWhen opening a gun smith table with a gun, attachment, or ammo in your main hand, automatically select the held item filter.
auto_reloadAuto ReloadTry to reload automatically when the gun is empty
bullet_hole_particle_fade_thresholdBullet Hole Particle Fade ThresholdThe threshold for fading out when rendering bullet hole particles
bullet_hole_particle_lifeBullet Hole Particle LifeThe existence time of bullet hole particles, in tick
crosshair_typeCrosshair TypeThe crosshair when holding a gun
default_sound_concurrency_limitDefault Sound Concurrency LimitMax active normal gun sounds for the same entity and sound id. 0 disables this limit.
disable_interact_hud_textDisable Interact Hud TextDisable the interact hud text in center of the screen
disable_movement_fovDisable Speed Fov EffectDisable all fov effect from the movement speed attribute while holding a gun.
enable_tooltip_idDisplay TACZ IDDisplay the gun/ammo/attachment id in item tooltip when advanced tooltip(F3+H) is on.
enable_translucentEnable Block Entity TranslucentShould enable translucent while rendering block entity like gunsmith table or statue. Enable this option will result in ADDITIONAL PERFORMANCE OVERHEAD.
first_person_bullet_tracer_enableFirst Person Bullet Tracer EnableWhether or not to render first person bullet trail
first_person_animation_sound_trackingFirst-person Animation Sound TrackingUse a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.
gun_hud_enableGun HUD EnableWhether or not to display the gun's HUD
gun_lod_render_distanceGun Lod Render DistanceHow far to display the lod model, 0 means always display
head_shot_debug_hitboxHead Shot Debug HitboxWhether or not to display the head shot's hitbox

See all 54 settings →

Frequently asked questions

What does Tacz Recycling Mod do to weapons?
It reworks weapon models, reload animations, and firearm handling to provide refreshed visuals and more realistic combat mechanics for guns in Minecraft.
How do I fix visual updates not appearing in the mod?
Delete the tacz_default_gun folder inside your game tacz directory and restart Minecraft to reload the modified gun models and animations.
What mods does Tacz Recycling Mod work with?
The mod extends Timeless and Classics Zero and works alongside custom weapon packs to keep your arsenal diverse.
How can I test the new visual mechanics?
Equip any reworked firearm in your main hand to see the updated models and animations in action.
What visual details does the mod refresh?
The mod updates scopes, attachments, gun frames, and overall weapon models to give firearms a more authentic appearance.
Does Tacz Recycling Mod change how combat feels?
Yes, it adjusts firearm handling to focus on realistic shooting and aiming while keeping the action simple and direct.