Get the files on 9Minecraft
Guides
Step-by-step, in-game.
Recipes
Every recipe the mod adds, grouped by how it is made.
Items
Blocks
Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
ammo | Ammo |
gun | Gun |
key | Key |
open_gunpack_folder | Open Gun Pack Folder |
other | Other |
render | Render |
resource | Resource |
sound | Sound |
zoom | Zoom |
Client
| Option | What it does |
|---|---|
auto_select_gun_smith_table_filterAuto Filter Gun Smith Table By Held Item | When opening a gun smith table with a gun, attachment, or ammo in your main hand, automatically select the held item filter. |
auto_reloadAuto Reload | Try to reload automatically when the gun is empty |
bullet_hole_particle_fade_thresholdBullet Hole Particle Fade Threshold | The threshold for fading out when rendering bullet hole particles |
bullet_hole_particle_lifeBullet Hole Particle Life | The existence time of bullet hole particles, in tick |
crosshair_typeCrosshair Type | The crosshair when holding a gun |
default_sound_concurrency_limitDefault Sound Concurrency Limit | Max active normal gun sounds for the same entity and sound id. 0 disables this limit. |
disable_interact_hud_textDisable Interact Hud Text | Disable the interact hud text in center of the screen |
disable_movement_fovDisable Speed Fov Effect | Disable all fov effect from the movement speed attribute while holding a gun. |
enable_tooltip_idDisplay TACZ ID | Display the gun/ammo/attachment id in item tooltip when advanced tooltip(F3+H) is on. |
enable_translucentEnable Block Entity Translucent | Should enable translucent while rendering block entity like gunsmith table or statue. Enable this option will result in ADDITIONAL PERFORMANCE OVERHEAD. |
first_person_bullet_tracer_enableFirst Person Bullet Tracer Enable | Whether or not to render first person bullet trail |
first_person_animation_sound_trackingFirst-person Animation Sound Tracking | Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving. |
gun_hud_enableGun HUD Enable | Whether or not to display the gun's HUD |
gun_lod_render_distanceGun Lod Render Distance | How far to display the lod model, 0 means always display |
head_shot_debug_hitboxHead Shot Debug Hitbox | Whether or not to display the head shot's hitbox |
Frequently asked questions
What does Tacz Recycling Mod do to weapons?
It reworks weapon models, reload animations, and firearm handling to provide refreshed visuals and more realistic combat mechanics for guns in Minecraft.
How do I fix visual updates not appearing in the mod?
Delete the tacz_default_gun folder inside your game tacz directory and restart Minecraft to reload the modified gun models and animations.
What mods does Tacz Recycling Mod work with?
The mod extends Timeless and Classics Zero and works alongside custom weapon packs to keep your arsenal diverse.
How can I test the new visual mechanics?
Equip any reworked firearm in your main hand to see the updated models and animations in action.
What visual details does the mod refresh?
The mod updates scopes, attachments, gun frames, and overall weapon models to give firearms a more authentic appearance.
Does Tacz Recycling Mod change how combat feels?
Yes, it adjusts firearm handling to focus on realistic shooting and aiming while keeping the action simple and direct.
You May Also Like
Wikis that share the most with this one
Wikis on the same theme: weapon
More mod wikis on the site
The most downloaded mods that have a wiki here
A few wikis from each of the other kinds
Gallery
9 images from the Tacz Recycling Mod page.

Ammo Box
Minecart with Target
Gun Smith Table
Humanoid Target
Stone Statue
Workbench A
Workbench C






