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Explosion Overhaul A New Level Of Destruction Wiki & Guide

Java EditionModGuides 4FAQ 10Related mods 60

Overhauls explosion mechanics and visuals for more destructive environmental effects.

Contents (7)
  1. Guides
  2. Items
  3. Blocks
  4. Configuration
  5. Frequently asked questions
  6. Gallery
  7. You May Also Like

Guides

Step-by-step, in-game.

Items

Blocks

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
scenariosHeader--- Ambient Scenarios ---
shellingSettingsHeader--- Artillery Shelling Settings ---
chainReactionSettingsHeader--- Chain Reaction Settings ---
scanSettingsHeader--- Chunk Scanning ---
craterSettingsHeader--- Crater Customization ---
dripstoneFallingSettings--- Dripstone Falling ---
glassBreakingSettings--- Glass Breaking ---
lampFlickerSettings--- Lamp Flickering ---
powerTiersHeader--- Power Tier Weights ---
cameraServerHeader--- Server ---
soundTypesHeader--- Sound Environment Toggles ---
blacklist_addAdd
shellingWeightArtillery Shelling Weight
craterMaxThreadsAsync Crater Max Threads
blacklist_buttonBlacklists Page
enableBlockIndexingBlock Indexing
glassBlocksPerCycleBlocks Broken Per Cycle
cameraShakeAmplifierCamera Shake Amplifier
enableCameraSwayCamera Sway
cameraSwayIntensityCamera Sway Intensity
chainReactionWeightChain Reaction Weight
cpuUsagePercentCPU Usage Percentage
craterApplyBlocksPerTickCrater Apply Budget (blocks/tick)
craterChunksPerTickCrater Chunk Budget (chunks/tick)

See all 112 settings →

Frequently asked questions

Do I need to configure anything when I first install this mod?
The mod works out of the box with default settings, but you can customize explosion intensity, visual effects, and sound behavior in the config file if you want to dial down the chaos or make it more extreme.
How do I stop explosions from destroying my base?
Build with blast-resistant blocks like obsidian or deepslate, keep TNT and creepers away from your structures, and consider using the mod's config to reduce shockwave damage or disable ceiling collapse in specific areas.
Why is my game lagging when explosions happen?
The mod adds many particle effects, sound layers, and physics calculations during blasts; try reducing particle count or visual intensity in the config, or lower your render distance during large explosions.
Can I hear the difference between a nearby explosion and one far away?
Yes, that's a core feature—nearby blasts are deafening while distant ones are quiet rumbles, and cave systems echo the sound differently than open air, just like real life.

See all 10 Explosion Overhaul A New Level Of Destruction questions ›