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Realistic Item Drops Wiki & Guide

Java EditionModGuides 4FAQ 20Commands 14Related mods 48

A mod that alters dropped items to fall and behave with physics instead of floating.

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Contents (5)
  1. Guides
  2. Commands
  3. Frequently asked questions
  4. Gallery
  5. You May Also Like

Guides

Step-by-step, in-game.

Commands

Chat commands this mod registers, and what each one does.

CommandWhat it does
/function items:clear_all_itemsRemoves all dropped items from the world
/function items:loadInitializes and sets up the item data pack
/function items:mainRuns the main loop for realistic item physics
/function items:realistic/at_displayPositions realistic visual displays for dropped items
/function items:realistic/convert_to_itemConverts custom dropped displays back into standard items
/function items:realistic/descendMakes dropped realistic items fall downward smoothly
/function items:realistic/dropHandles dropping an item with realistic physics applied
/function items:realistic/groundedHandles the behavior for realistic items resting on the ground
/function items:realistic/loopRepeats the realistic item handling logic constantly
/function items:realistic/processProcesses and updates active realistic items
/function items:realistic/stop_descend/overrideForces realistic items to immediately stop falling
/function items:realistic/stop_descend/show_particleSpawns particles when a falling item hits the ground
/function items:realistic/stop_descend/standardStops item descent under standard landing conditions
/function items:util/vector_from_rotationCalculates a directional vector based on rotation

Frequently asked questions

How do I turn the physics drops on or off?
Use the mod's config file to toggle the physics behavior globally, or use its in-game commands to switch it on the fly. Changes to the config usually need a game or world reload to take effect.
Why are my items falling through the floor?
Physics drops can slip through unloaded chunks, thin blocks, or gaps at chunk borders. Keep chunks loaded around your builds and avoid dropping items over edges or unloaded terrain.
Do dropped items despawn like normal?
Yes, physics items still follow the usual despawn timer once they come to rest. If you need them to persist longer, adjust the relevant config option rather than expecting them to stay forever.
How do I make hoppers pick up physics items?
Hoppers only grab items that land on or above them, so route drops onto a hopper surface or use a water stream to guide them in. Items resting on the ground next to a hopper won't be collected.

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