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Project New Wind Wiki & Guide

Java EditionMod

Adds silver ore, alchemy systems, flower crops, incubators, and corruption-themed blocks and mobs.

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Contents (9)
  1. Guides
  2. Processes
  3. Items
  4. Blocks
  5. Enchantments
  6. Configuration
  7. Frequently asked questions
  8. Related mods

Guides

Step-by-step, in-game.

Recipes

Every recipe the mod adds, grouped by how it is made.

Crafting · 18minecraft:blasting · 2minecraft:smelting · 2minecraft:smithing_transform · 1

Items

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Blocks

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Enchantments

Enchantments this mod adds.

Fury of NeptuneIncreases the chance of reeling in creatures from the water while fishing.

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
incubatorActive IncubatorTuning for the Active Incubator block: spawn and spread timing, the nearby-undead cap, blob radius, and tentacle reach.
biome_restrictionsBiome RestrictionsOptionally limit the height-based spawn rules to specific biomes, on top of the dimension filter.
spawn_chance_hardCavalry Spawn Chance (Hard)Probability that a freshly spawned Zombie, Husk, or plain Skeleton (excluding babies, Drowned, Stray, Wither Skeleton, Zombie Villager) is promoted to a Heavy Cavalry variant — full armor, iron sword or axe, and a shield — on HARD difficulty. Only natural and
depth_rulesDepth RulesY-level thresholds and probabilities: surface crowd culling and gear clearing above the surface line, upgraded gear deep underground.
dimensionsDimensionsDimensions where the height-based spawn rules apply. Each entry is a dimension ID such as 'minecraft:overworld'. Default: the Overworld only.
duration_ticksDuration (Ticks)How long the Undead Immortality freeze lasts, in ticks. 20 ticks = 1 second. Default: 100 (5 s).
custom_player_regen_enabledEnable Custom RegenerationWhen enabled, the mod controls player health regeneration via the dynamic food/health system on Normal and Hard difficulty (Peaceful and Easy keep vanilla healing). When disabled, vanilla regeneration always applies and the natural regeneration gamerule is lef
infected_zombies_enabledEnable Infected ZombiesWhen enabled, naturally spawned zombies, husks, and drowned have a small chance to be marked Infected on spawn, gaining mod behavior. The exact chance is set by Infected Spawn Chance below. When disabled, no infection mark is applied.
modified_spawn_enabledEnable Modified Friendly-Mob SpawnMaster toggle for New Wind's reworked spawning of cows, sheep, pigs, and chickens by biome. When off, these animals appear at their normal vanilla rates instead. Default: enabled. Requires a full server restart.
enabledEnable Settlement AlarmMaster toggle for the village alarm reaction. On nights when surface spawning is allowed (a vanilla new moon, or any active custom moon phase), every village bell within 96 blocks of a player rings a five-strike peal shortly after nightfall, and again 30 secon
excluded_mobsExcluded MobsMobs to leave untouched by the surface-spawn rule. This overrides every other list. Entries are entity IDs (for example 'minecraft:enderman') or '#'-prefixed entity tags. Default: empty.
extra_mobsExtra MobsExtra mobs to include in the surface-spawn rule, in addition to those chosen by Mob List Mode. Entries are entity IDs (for example 'minecraft:phantom') or '#'-prefixed entity tags. Default: empty.
fluidsFluid BehaviorBehavior of the mod's fluids, such as whether brine forms infinite source blocks.
food_weightFood WeightHow strongly your hunger level affects healing speed. Higher means low hunger slows healing more. Default: 0.4.
friendly_spawnFriendly-Mob Biome SpawningChanges how often cows, sheep, pigs, and chickens appear in each biome. Changes require a server restart.
heavy_cavalryHeavy CavalryChance for a freshly spawned zombie, husk, or skeleton to become a heavily armored variant with a weapon and shield.
height_spawningHeight-Based SpawningRestricts surface spawns to certain moon phases and applies depth-based gear rules to hostile mobs in the configured dimensions. Set Mode to Disabled to turn it all off.
hp_weightHP WeightHow strongly your current health affects healing speed. Higher means low health slows healing more. Default: 0.6.
spawn_chanceInfected Spawn ChanceChance a naturally spawned zombie, husk, or drowned receives the Infected mark. Requires Enable Infected Zombies above. Range: 0.0-1.0. Default: 0.015 (1.5%).
infectionInfectionControls the Infected mark on zombies, husks, and drowned, plus infected combat and the Active Incubator.
infinite_brineInfinite Brine SourceWhen enabled, Brine forms infinite source blocks like vanilla water. Default: disabled.
vanilla_spawn_enabledKeep Vanilla Friendly-Mob SpawnWhen on, the normal vanilla spawns of cows, sheep, pigs, and chickens are kept on top of New Wind's, so both add up. When off, the vanilla spawns are removed from every Overworld biome, leaving only New Wind's. Has no effect unless Modified Friendly-Mob Spawn
max_delay_ticksMaximum Heal Delay (ticks)Longest delay, approached at critically low HP and saturation. Default: 200.
min_delay_ticksMinimum Heal Delay (ticks)Shortest possible delay between heals, used at full HP and saturation. 20 ticks = 1 second. Default: 40.

See all 54 settings →

Frequently asked questions

How do you permanently defeat undead mobs in Project New Wind Mod?
Undead mobs enter a five-second stasis when they would normally die, and you must finish them off using sunlight, fire, lava, the Smite enchantment, instant health effects, or by using flint and steel on them during stasis.
What happens when hostile mobs get closer to you during combat?
Hostile mobs swap their weapons depending on your distance, switching to melee weapons when you're close and ranged weapons when you're far away.
What new material does this mod add for crafting?
The mod adds silver ore that can be smelted into ingots for creating weapons, armor, and Iron Golems.
How can you prevent zombies from entering certain areas?
You can collect salt and place barrier lines of salt on the ground to stop zombies from crossing.
When do surface monsters spawn in this mod?
Surface monsters only spawn during the New Moon phase, making regular nights safer above ground.
What special abilities do deep underground monsters have?
Monsters spawning below Y=0 spawn with better armor, weapons, and enchantments compared to surface mobs.