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Contents (9)
Guides
Step-by-step, in-game.
Recipes
Every recipe the mod adds, grouped by how it is made.
Items
A
B
C
F
I
R
S
Salt
Silver Arrow
Silver Axe
Silver Ingot
Silver Nugget
Silver Sword
Star Fragment (Bottom)
Star Fragment (Left)
Star Fragment (Right)
Star Fragment (Top)Blocks
A
B
D
F
I
Infected Mass
Infected Vines
Infection Bramble
Infection Bramble Flower
Infection Bramble Sprout
Infection Grass
Infection Grass Plant
Infection SporesL
R
S
W
Enchantments
Enchantments this mod adds.
Fury of NeptuneIncreases the chance of reeling in creatures from the water while fishing.
Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
incubatorActive Incubator | Tuning for the Active Incubator block: spawn and spread timing, the nearby-undead cap, blob radius, and tentacle reach. |
biome_restrictionsBiome Restrictions | Optionally limit the height-based spawn rules to specific biomes, on top of the dimension filter. |
spawn_chance_hardCavalry Spawn Chance (Hard) | Probability that a freshly spawned Zombie, Husk, or plain Skeleton (excluding babies, Drowned, Stray, Wither Skeleton, Zombie Villager) is promoted to a Heavy Cavalry variant — full armor, iron sword or axe, and a shield — on HARD difficulty. Only natural and |
depth_rulesDepth Rules | Y-level thresholds and probabilities: surface crowd culling and gear clearing above the surface line, upgraded gear deep underground. |
dimensionsDimensions | Dimensions where the height-based spawn rules apply. Each entry is a dimension ID such as 'minecraft:overworld'. Default: the Overworld only. |
duration_ticksDuration (Ticks) | How long the Undead Immortality freeze lasts, in ticks. 20 ticks = 1 second. Default: 100 (5 s). |
custom_player_regen_enabledEnable Custom Regeneration | When enabled, the mod controls player health regeneration via the dynamic food/health system on Normal and Hard difficulty (Peaceful and Easy keep vanilla healing). When disabled, vanilla regeneration always applies and the natural regeneration gamerule is lef |
infected_zombies_enabledEnable Infected Zombies | When enabled, naturally spawned zombies, husks, and drowned have a small chance to be marked Infected on spawn, gaining mod behavior. The exact chance is set by Infected Spawn Chance below. When disabled, no infection mark is applied. |
modified_spawn_enabledEnable Modified Friendly-Mob Spawn | Master toggle for New Wind's reworked spawning of cows, sheep, pigs, and chickens by biome. When off, these animals appear at their normal vanilla rates instead. Default: enabled. Requires a full server restart. |
enabledEnable Settlement Alarm | Master toggle for the village alarm reaction. On nights when surface spawning is allowed (a vanilla new moon, or any active custom moon phase), every village bell within 96 blocks of a player rings a five-strike peal shortly after nightfall, and again 30 secon |
excluded_mobsExcluded Mobs | Mobs to leave untouched by the surface-spawn rule. This overrides every other list. Entries are entity IDs (for example 'minecraft:enderman') or '#'-prefixed entity tags. Default: empty. |
extra_mobsExtra Mobs | Extra mobs to include in the surface-spawn rule, in addition to those chosen by Mob List Mode. Entries are entity IDs (for example 'minecraft:phantom') or '#'-prefixed entity tags. Default: empty. |
fluidsFluid Behavior | Behavior of the mod's fluids, such as whether brine forms infinite source blocks. |
food_weightFood Weight | How strongly your hunger level affects healing speed. Higher means low hunger slows healing more. Default: 0.4. |
friendly_spawnFriendly-Mob Biome Spawning | Changes how often cows, sheep, pigs, and chickens appear in each biome. Changes require a server restart. |
heavy_cavalryHeavy Cavalry | Chance for a freshly spawned zombie, husk, or skeleton to become a heavily armored variant with a weapon and shield. |
height_spawningHeight-Based Spawning | Restricts surface spawns to certain moon phases and applies depth-based gear rules to hostile mobs in the configured dimensions. Set Mode to Disabled to turn it all off. |
hp_weightHP Weight | How strongly your current health affects healing speed. Higher means low health slows healing more. Default: 0.6. |
spawn_chanceInfected Spawn Chance | Chance a naturally spawned zombie, husk, or drowned receives the Infected mark. Requires Enable Infected Zombies above. Range: 0.0-1.0. Default: 0.015 (1.5%). |
infectionInfection | Controls the Infected mark on zombies, husks, and drowned, plus infected combat and the Active Incubator. |
infinite_brineInfinite Brine Source | When enabled, Brine forms infinite source blocks like vanilla water. Default: disabled. |
vanilla_spawn_enabledKeep Vanilla Friendly-Mob Spawn | When on, the normal vanilla spawns of cows, sheep, pigs, and chickens are kept on top of New Wind's, so both add up. When off, the vanilla spawns are removed from every Overworld biome, leaving only New Wind's. Has no effect unless Modified Friendly-Mob Spawn |
max_delay_ticksMaximum Heal Delay (ticks) | Longest delay, approached at critically low HP and saturation. Default: 200. |
min_delay_ticksMinimum Heal Delay (ticks) | Shortest possible delay between heals, used at full HP and saturation. 20 ticks = 1 second. Default: 40. |
Frequently asked questions
How do you permanently defeat undead mobs in Project New Wind Mod?
Undead mobs enter a five-second stasis when they would normally die, and you must finish them off using sunlight, fire, lava, the Smite enchantment, instant health effects, or by using flint and steel on them during stasis.
What happens when hostile mobs get closer to you during combat?
Hostile mobs swap their weapons depending on your distance, switching to melee weapons when you're close and ranged weapons when you're far away.
What new material does this mod add for crafting?
The mod adds silver ore that can be smelted into ingots for creating weapons, armor, and Iron Golems.
How can you prevent zombies from entering certain areas?
You can collect salt and place barrier lines of salt on the ground to stop zombies from crossing.
When do surface monsters spawn in this mod?
Surface monsters only spawn during the New Moon phase, making regular nights safer above ground.
What special abilities do deep underground monsters have?
Monsters spawning below Y=0 spawn with better armor, weapons, and enchantments compared to surface mobs.
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Gallery
9 images from the Project New Wind Mod page.

Alchemist's Notebook
Alchemy Notes
Bottle of Brine
Brine Bucket
Corrupted Elytra
Fallen Star
Fallen Star Core
Flower Seeds
Illusioner Spawn Egg
Raw Silver
Active Incubator
Aromatic Candle
Block of Raw Silver
Block of Silver
Dead Man's Eye
Deepslate Silver Ore
Dormant Incubator
Flower Crop
Fossil Salt
Line of Salt
Red Salt
Salt Lamp
Short Infection Grass
Silver Ore
Weeping Infection Vine
Weeping Infection Vine Plant
Project Shaders
ProgressiveStages Mod






