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Contents (8)
Overview
Game Stages is not a content mod in the traditional sense; it is a powerful API and framework designed for modpack creators. It introduces the concept of "Stages"—named flags that act as keys to unlock various parts of the game.
On its own, a stage has no inherent effect. Its power comes from Addon Mods and CraftTweaker scripts that check for these flags before allowing a player to interact with specific items, craft recipes, enter dimensions, or encounter certain mobs. This allows for highly customized progression paths, such as RPG-style classes, age-based technology tiers, or quest-driven unlocks.
Key Features
- Universal API: A centralized system for all mods to share progression data.
- Persistence: Stage data is saved to the player's NBT and survives world restarts.
- Networking: Automatically synchronizes stage data between the server and client.
- Flexibility: Stages are non-linear; players can have any number of stages in any order.
Guides
Step-by-step, in-game.
Commands
Chat commands this mod registers, and what each one does.
| Command | What it does |
|---|---|
/gamestage reloadfakes | Reloaded fake player stages. |
Frequently asked questions
How do I get started with Game Stages?
What's the difference between a stage and a lock?
How do I check what stages a player currently has?
Why isn't my item lock working after I added it?
See all 19 Game Stages questions ›
Dependencies
Other mods needed to run this one.
Gallery
1 image from the Game Stages page.
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