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Doomlike Dungeons Dungeon Architecture & Generation

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Contents (4)
  1. Scale and Size
  2. Procedural Room Logic
  3. Next guides
  4. More in this wiki

The mod's primary feature is its procedural generation engine. Rather than placing a single structure, it constructs a network of rooms based on a set of architectural rules.

Scale and Size

Dungeons vary significantly in size, ranging from small outposts to gargantuan underworlds.

  • Maximum Size: Up to 13x13 chunks (208x208 blocks)
  • Area Coverage: The largest dungeons can cover over 43,000 square blocks
  • Room Density: A single large dungeon can contain over 100 individual rooms, including hallways, pits, and multi-level chambers

Procedural Room Logic

Each room is generated based on the "Theme" assigned to that dungeon. The algorithm determines:

  1. Shape: Circular, rectangular, or irregular polygonal rooms
  2. Elevation: Rooms may have sunken floors, raised platforms, or tiered balconies
  3. Features: Pillars, alcoves, water/lava pits, and secret passages are generated dynamically
  4. Connectivity: Rooms are linked via corridors or direct openings, creating a non-linear layout that encourages exploration