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Theming System in Doomlike Dungeons

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Contents (4)
  1. Theme Components
  2. Default Themes
  3. Next guides
  4. More in this wiki

The Theming System is the core of Doomlike Dungeons' customization. Themes define the aesthetic, difficulty, and contents of a dungeon.

Theme Components

A theme file dictates several key variables:

  • Blocks: Which blocks are used for walls, floors, ceilings, and decorations
  • Mobs: Which entities spawn from the spawners within the dungeon
  • Loot: The quality and type of items found in chests
  • Biomes: Where the specific dungeon type is allowed to generate

Default Themes

The mod comes with several built-in themes, including: | Theme Name | Description | Common Blocks | |:--- |:--- |:--- | | Nether | Hellish architecture found in the Nether or hot biomes. | Netherrack, Soul Sand, Quartz | | Urban | Structured, stone-heavy dungeons resembling ruins. | Stone Bricks, Iron Bars, Gravel | | Desert | Sandstone-based structures for arid climates. | Sandstone, Chiseled Sandstone | | Forest | Overgrown dungeons with organic elements. | Mossy Cobblestone, Wood, Leaves | | Ice | Frozen labyrinths found in cold biomes. | Ice, Packed Ice, Snow |