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Armourer's Workshop Terminology

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To effectively use the mod, it is important to understand the distinction between standard Minecraft assets and the mod's custom models:

  • Skin: A 3D voxel model created within the Armourer's Workshop. These are saved as .armour files.
  • Texture: A standard 2D image (usually 64x32 or 64x64) used for vanilla character skins.
  • Equipment Cube: The physical building block used to create the shape of a 3D skin.
  • Skin Template: An item used to save a completed 3D model from the Armourer block into a portable item form.