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Guides
Step-by-step, in-game.
Configure Parallel World Ticking Across DimensionsHow Parallel World Ticking Works DivineMC processes the Overworld, Nether, and End on separate threads…Improve Entity Tracking for Large Player CountsWhat Entity Tracking Does Entity tracking determines which players see which entities and mobs. DivineMC optimizes…Monitor and Optimize Chunk Ticking PerformanceUnderstanding Regionized Chunk Ticking DivineMC's Regionized Chunk Ticking (RCT) divides your world into regions that…Reduce Entity Lag with Async PathfindingUnderstanding Async Pathfinding DivineMC calculates mob movement paths off the main thread using async pathfinding.…
Frequently asked questions
What's the difference between DivineMC and regular Purpur?
DivineMC adds performance patches from PaperMC, Pufferfish, and CanvasMC on top of Purpur's base, including regionized chunk ticking and parallel world ticking. These features allow better CPU utilization on multi-core servers, especially with high player counts.
Can I run multiple worlds on separate threads without them interfering with each other?
Yes, parallel world ticking allows the Overworld, Nether, and End to process independently on different threads. However, cross-world mechanics like portals still synchronize properly to maintain game logic integrity.
See all 10 DivineMC Minecraft Server Software questions ›
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