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Improve Entity Tracking for Large Player Counts

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Contents (4)
  1. What Entity Tracking Does
  2. Adjusting Tracking Range
  3. Balancing Visibility and Performance
  4. Testing Changes

What Entity Tracking Does

Entity tracking determines which players see which entities and mobs. DivineMC optimizes this system to handle servers with many simultaneous players by reducing unnecessary network updates and calculations.

Adjusting Tracking Range

Entity tracking range controls how far players can see mobs and other entities. Reducing range slightly decreases bandwidth and CPU usage without noticeably affecting gameplay. Find tracking settings in your configuration and test different values.

Balancing Visibility and Performance

Lower tracking ranges improve performance but may make distant mobs disappear abruptly. Higher ranges feel smoother but cost more resources. For servers exceeding 100 players, consider reducing tracking range by 10-20% from defaults.

Testing Changes

After adjusting entity tracking:

  • Monitor /tps and /mspt during peak hours
  • Have players report if mob behavior feels unnatural
  • Gradually fine-tune settings rather than making drastic changes
  • Test with varied player distributions (concentrated vs. spread out)

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