Get the files on 9Minecraft
Guides
Step-by-step, in-game.
Earn and Spend Trade Coins EffectivelyGenerate Coins Through Your Marketplace Build a Marketplace and assign a Shopkeeper. This worker stocks shelves with…Recycle Old Tools and Materials for ResourcesBuild and Operate the Recycling Center Construct a Recycling Center and assign a Recycling Engineer. This building…Set Up Your First Trade Route Between ColoniesBuild Train Stations in Both Towns Construct a Train Station in your main colony and a second one in a distant…Train Working Pets to Help Your ColonyBuild a Pet Shop and Hire an Animal Trainer Construct a Pet Shop building and assign a citizen to the Animal Trainer…
Recipes
Every recipe the mod adds, grouped by how it is made.
Items
A
B
C
D
E
F
G
I
M
N
O
P
Q
R
Reinforced Leather
Reinforced Leather Boots
Reinforced Leather Chestplate
Reinforced Leather Helmet
Reinforced Leather LeggingsS
T
V
W
Wish of Droving
Wish of Flocking
Wish of Health
Wish of Herding
Wish of Plenty
Wish of Shelter
Wish of ShepherdingBlocks
93 blocks · showing 24. Browse all →
Cauldron of Perpetual Stew
Checkerboard Frame
Chitin Block
Chitin Slab
Chitin Stairs
Chitin Wall
Diagonal Brick
Diagonal Brick Slab
Diagonal Brick Stairs
Diagonal Brick Wall
Distressed Frame
Dredger
Endethyst
Endethyst Brick
Endethyst Brick Slab
Endethyst Brick Stairs
Endethyst Brick Wall
Endethyst Slab
Endethyst Stairs
Endethyst Wall
Endmarine
Endmarine Brick
Endmarine Brick Slab
Endmarine Brick StairsMobs
Creatures this mod adds.
Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
baseRecyclerTimeBase Recycler Time | How long should the recycler take to process items? (in ticks) |
baseTradeSpeedBase Trade Speed | How fast should trades be processed? Block positions per colony tick (per building level). |
registerSoundChanceCash Register Sound Chance | What is the chance that a cash register will play a sound when an item is sold? |
advertisingCooldownColony Ticks Between Ads | How many ticks must pass between advertising attempts (which may result in vacations)? |
tradeCurrencyCurrency Item | What item is used as currency for trades? Specify in the format namespace:item. For example, minecraft:emerald or mctradepost:mctp_coin. |
retainedSearchTierDifficultyDifficulty Modifier Per Tier | Difficulty penalty applied for each tier above Tier 1. |
economicScalingEconomic Scaling | For economies balanced around player-sold items, what penalty or bonus is applied to marketplace sales? (0.0 = no change, > 0.0 = % bonus, < 0.0 = % penalty) |
button | Edit |
flawlessRecyclingFlawless Recycling | Stat level at which recycling is performed as well as possible. |
guestsPerResortLevelGuests Per Level | Number of guests per resort level that a resort can serve. |
vacationImmunityThresholdImmunity Threshold | Skill level over which a citizen will never need a vacation. |
importsPerLevelImports Per Level | Number of imports allowed per Station building level. |
vacationHealingIncrease Amounts | Skill level increases given by a single vacation. |
warehouseInventoryCooldownInventory Cooldown | Frequency of warehouse inventory updates in colony ticks (processor intensive). |
retainedSearchInvestmentBaseXpInvestment Cost (in XP) | Base experience cost of a single level of retained search investment. |
retainedSearchInvestmentDaysInvestment Days | Number of days the retained search will last. |
mintingLevelMarketplace Mint Level | At what level can the marketplace begin minting coins? |
marketplaceMarketplace Settings | Edit settings for the Marketplace Hut and it's Economic Features. |
maxAdSaturationMax Ad Saturation | Increase or decrease the time between vacations by adjusting this value up or down. |
vacationMaxChanceMax Vacation Chance | Make vacations more or less likely by adjusting this value up or down. |
maxDistanceMax. Distance | Maximum distance the outpost can be from the colony center. Note that large values will cause pathing exceptions. |
outpost | Outpost |
outpostEnabledOutpost Enabled | Enable the Outpost building. |
petshopPet Shop Settings | Edit settings for the Pet Shop and it's features. |
Frequently asked questions
How do I unlock Trade Post buildings?
Open your University and research the Economics line to unlock access to Trade Post buildings and jobs. You must complete this research before you can construct any Trade Post structures in your colony.
What's the easiest way to start earning trade coins?
Build a Marketplace and assign a Shopkeeper to it—they'll sell items to visitors and generate coins automatically. This is your first and most straightforward source of coin income.
Do I need multiple colonies to use the Train Station?
Yes, the Train Station is designed to connect different colonies together for bulk trading. You can set up trade routes to buy and sell resources between your towns automatically.
Can I remove Trade Post buildings without breaking my world?
You must fully deconstruct all Trade Post buildings before removing the mod, or your colony data may become corrupted. Always use the deconstruction tool rather than breaking blocks directly.
Which pets can I train and what do they do?
You can train wolves, foxes, axolotls, parrots, cats, and pandas through the Pet Shop. Each pet type has different tasks like gathering food or herding animals to help your colony.
How does the Recycling Center work?
Assign a Recycling Engineer to the Recycling Center and feed it old tools and building materials—it breaks them down into base components you can reuse. This prevents waste and recovers valuable resources.
What do I use trade coins for besides buying from the Marketplace?
You can spend coins at the well to make wishes, which provides special benefits to your colony. Check an item viewer mod to see what rituals and effects are available.
How do Outposts help my colony?
Outposts let you claim and gather resources from distant biomes, then automatically ship materials back to your main town via train. This is useful for accessing rare biome-specific resources.
What's the Resort building for?
The Resort is a relaxation space where overworked citizens can recover their stats and boost happiness. It helps keep your workforce healthy and productive.
Can I use Trade Post with other MineColonies add-ons?
Trade Post is designed as an extension of MineColonies and should work alongside other compatible add-ons, but always deconstruct Trade Post buildings before removing the mod to avoid conflicts.
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Gallery
7 images from the Trade Post For Mine Colonies Mod page.

Advanced Clipboard
Bar Nuts
Chickpea Stroganoff
Cold Brew
Copper Nugget
Currency Exchanger
Daiquiri
Diamond Trade Coin (‡)
Dumplings and Cream
End Mortar
Energy Shake
Fruit Juice
Gold Trade Coin (‡)
Ice Cream
Immersion Blender
Mystic Tea
Napkin
Outpost Claim Marker
Perpetual Stew
Prismarine Mortar
Protien Shake
Quartz Mortar
Smetana
Souvenir
Stew Seasoning
Stir Fry
Trade Coin (‡)
Trans-Dimensional Track Linker
Vanilla Milkshake
Veggie Juice




