Get the files on 9Minecraft
Guides
Step-by-step, in-game.
Build a Water Ride with Splashes and DropsDesigning the Water Track Layout Create an elevated track path using the same anchor point method as a dry coaster.…Build Your First Roller Coaster TrackSetting Up Anchor Points Start by placing anchor points on the ground where you want your track to begin and end.…Design and Paint a Custom Roller Coaster CarOpening the Cart Workstation Locate and open the Cart Workstation block. This is your voxel editor for building…Set Up a Chain Lift to Launch Your CoasterPlacing the Chain Lift Section Identify where you want your coaster to climb—typically at the start or before a major…
Recipes
Every recipe the mod adds, grouped by how it is made.
Items
83 items · showing 24. Browse all →
Acacia Support Beam
Acacia Veneer
Bamboo Support Beam
Bamboo Veneer
Birch Support Beam
Birch Veneer
Black Paint
Black Support Beam
Black Track Piece
Blue Paint
Blue Support Beam
Blue Track Piece
Brown Paint
Brown Support Beam
Brown Track Piece
Car Coupler
Cherry Support Beam
Cherry Veneer
Coaster Car
Coaster Steel Ingot
Crimson Support Beam
Crimson Veneer
Cyan Paint
Cyan Support BeamBlocks
133 blocks · showing 24. Browse all →
Acacia Rope Fence
Acacia Wooden Support
Bamboo Rope Fence
Bamboo Wooden Support
Birch Rope Fence
Birch Wooden Support
Black Concrete Footer
Black Steel Block
Black Steel Fence
Black Steel Platform
Black Steel Platform Stairs
Black Steel Rope Fence
Blue Concrete Footer
Blue Steel Block
Blue Steel Fence
Blue Steel Platform
Blue Steel Platform Stairs
Blue Steel Rope Fence
Brown Concrete Footer
Brown Steel Block
Brown Steel Fence
Brown Steel Platform
Brown Steel Platform Stairs
Brown Steel Rope FenceMobs
Creatures this mod adds.
Coaster CarWrecked Coaster Car
Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
airDragAir Drag | Quadratic air resistance — dominates at high speed. Default 0.002. |
audioEnabledAudio Enabled | Master switch for MineCoasters sounds. Default on. |
brakeDecelBrake Deceleration | Base brake deceleration in m/s² (≈1.5 g) at brake strength 0.5. Default 15. |
collisionEnabledCollision Enabled | Master switch for ALL collision (rails, beams, blocks, entities). Off = build through walls and cars pass through. Default on. |
cartRestitutionContact Bounciness | How bouncy a train-vs-train contact is when momentum-conserving contact is on. 0 = trains end up travelling together, 1 = they bounce apart. Default 0.1. |
cartCrashPedestrianDamageCrash Damage — Pedestrians | Damage a moving car deals to bystanders, scaled by momentum. Default 0.5. |
cartCrashRiderDamageCrash Damage — Riders | Damage to a car's own riders in a crash, scaled by momentum. Default 0.15. |
crashTrainDamagePerImpulseCrash Damage — Train vs Train | Damage to riders when two trains collide, scaled by impact impulse. Default 0.55. |
derailImpactSpeedDerail Impact Speed | Speed (m/s) above which hitting a solid block derails a car. Default 15. |
crashDerailImpulseDerail Impulse Threshold | Impact impulse above which a train-vs-train crash derails both trains. Default 15. |
gravityGravity | Downhill acceleration in m/s². Default 9.8. |
lsmLaunchAccelLaunch Acceleration | LSM launch acceleration in m/s² (≈1.8 g). Default 18. |
massAffectsActuatorsMass Resists Launches | On: launches and brakes deliver a fixed force, so a heavy train accelerates and stops more slowly — realistic, but it retimes every existing medium/wide-gauge launch and brake run. Lift hills are unaffected. Default off. |
maxWrecksMax Wrecks | Most wrecked cars allowed at once. Past the cap, further derailing cars quietly drop their item instead. Default 48. |
elasticCartContactMomentum-Conserving Contact | On: a train shunts the one it hits instead of both stopping dead. Not a drop-in — a nudged train parked in a station will roll a little. Water rides always use the old behaviour. Default off. |
reconcileSmoothingPosition Correction Smoothing | On a laggy server, eases out the last of a position correction instead of snapping. Purely visual — never affects physics or train spacing. 0 = snap. Default 0.5. |
rideCameraSmoothingRide Camera Smoothing | 0 = camera locked to the car (snappiest); higher eases the camera through banks and loops. Default 0.3. |
musicVolumeRide Music Volume | Volume of ride music streamed from a Sound Machine. Default 0.9. |
photoMaxRenderDistanceRide Photo Range | How far a player can be from a triggered camera and still render its photo. Default 96. |
photoResolutionRide Photo Resolution | Square size in pixels of a ride camera's photos. Higher is sharper but heavier to store and send. Default 128. |
rideSfxVolumeRide SFX Volume | Volume of ride sound effects (rumble, brakes, launch). Default 0.8. |
rollingFrictionRolling Friction | Rolling resistance of trains. 0 = frictionless; higher stops cars sooner. Default 0.03. |
waterDragWater Drag | Extra drag while a cart is in water, on top of air drag. Default 0.02. |
windVolumeWind Volume | Volume of the speed-scaled wind loop while riding. Default 0.7. |
Frequently asked questions
How do I start building a roller coaster?
Check your inventory for the illustrated manual when you spawn—it explains all the tools. Place anchor points on the ground where you want your track to go, then use the wrench tool to connect them and form the track path.
What's the difference between the Element Placer and building tracks manually?
The Element Placer instantly drops in pre-made elements like loops, corkscrews, and stations so you don't have to build them from scratch. Manual building with anchor points and the wrench gives you complete freedom to design custom shapes.
How do I make my carts go faster?
Use chain lifts or magnetic launches powered by redstone dust to push carts up hills or accelerate them along the track. Gravity and momentum do the rest—higher drops and longer slopes naturally speed up your carts.
Can I flip a track upside down so carts hang underneath?
Yes, the mod lets you flip any track section so carts can safely hang from the underside, which is great for inverted loops and hanging sections.
How do I build a log flume or water ride?
Create a water ride track using the same anchor and wrench tools, then place water on the track to create the flume effect. Check the water ride guide for details on setting up big drops and splashes.
What do I use the Cart Workstation for?
The Cart Workstation is where you design and paint your own custom roller coaster cars block-by-block using the in-game voxel editor, so every ride can look unique.
How do I know if my coaster is running smoothly?
Use the tablet tool to track ride stats like top speed, airtime, and G-forces while testing. The mod also automatically smooths out bumpy tracks and banks your turns to help optimize the ride.
Can I take photos of riders on my coaster?
Yes, place redstone-triggered cameras along your track to snap photos of riders during the trip, which you can view later.
Does this mod work on multiplayer servers?
Yes, the physics run smoothly on multiplayer servers so all players can ride together without lag or desync issues.
What are the special track machines and when should I use them?
Switch Track moves trains between different paths, Drop Track sends carts straight down, Tilt Track tips the track after holding it flat, and Turntable spins trains to face a new direction—use them to add variety and excitement to your coaster layout.
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Gallery
9 images from the Mine Coasters Mod page.








