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Mine Coasters Wiki & Guide

Java EditionMod

Adds decorative and structural blocks for building roller coasters and theme parks, including support beams, fences, and track pieces.

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Contents (9)
  1. Guides
  2. Processes
  3. Items
  4. Blocks
  5. Mobs
  6. Configuration
  7. Frequently asked questions
  8. Related mods

Guides

Step-by-step, in-game.

Recipes

Every recipe the mod adds, grouped by how it is made.

Crafting · 262minecraft:blasting · 1minecraft:smelting · 1

Items

83 items · showing 24. Browse all →

View all 83 items →

Blocks

133 blocks · showing 24. Browse all →

View all 133 blocks →

Mobs

Creatures this mod adds.

Coaster CarWrecked Coaster Car

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
airDragAir DragQuadratic air resistance — dominates at high speed. Default 0.002.
audioEnabledAudio EnabledMaster switch for MineCoasters sounds. Default on.
brakeDecelBrake DecelerationBase brake deceleration in m/s² (≈1.5 g) at brake strength 0.5. Default 15.
collisionEnabledCollision EnabledMaster switch for ALL collision (rails, beams, blocks, entities). Off = build through walls and cars pass through. Default on.
cartRestitutionContact BouncinessHow bouncy a train-vs-train contact is when momentum-conserving contact is on. 0 = trains end up travelling together, 1 = they bounce apart. Default 0.1.
cartCrashPedestrianDamageCrash Damage — PedestriansDamage a moving car deals to bystanders, scaled by momentum. Default 0.5.
cartCrashRiderDamageCrash Damage — RidersDamage to a car's own riders in a crash, scaled by momentum. Default 0.15.
crashTrainDamagePerImpulseCrash Damage — Train vs TrainDamage to riders when two trains collide, scaled by impact impulse. Default 0.55.
derailImpactSpeedDerail Impact SpeedSpeed (m/s) above which hitting a solid block derails a car. Default 15.
crashDerailImpulseDerail Impulse ThresholdImpact impulse above which a train-vs-train crash derails both trains. Default 15.
gravityGravityDownhill acceleration in m/s². Default 9.8.
lsmLaunchAccelLaunch AccelerationLSM launch acceleration in m/s² (≈1.8 g). Default 18.
massAffectsActuatorsMass Resists LaunchesOn: launches and brakes deliver a fixed force, so a heavy train accelerates and stops more slowly — realistic, but it retimes every existing medium/wide-gauge launch and brake run. Lift hills are unaffected. Default off.
maxWrecksMax WrecksMost wrecked cars allowed at once. Past the cap, further derailing cars quietly drop their item instead. Default 48.
elasticCartContactMomentum-Conserving ContactOn: a train shunts the one it hits instead of both stopping dead. Not a drop-in — a nudged train parked in a station will roll a little. Water rides always use the old behaviour. Default off.
reconcileSmoothingPosition Correction SmoothingOn a laggy server, eases out the last of a position correction instead of snapping. Purely visual — never affects physics or train spacing. 0 = snap. Default 0.5.
rideCameraSmoothingRide Camera Smoothing0 = camera locked to the car (snappiest); higher eases the camera through banks and loops. Default 0.3.
musicVolumeRide Music VolumeVolume of ride music streamed from a Sound Machine. Default 0.9.
photoMaxRenderDistanceRide Photo RangeHow far a player can be from a triggered camera and still render its photo. Default 96.
photoResolutionRide Photo ResolutionSquare size in pixels of a ride camera's photos. Higher is sharper but heavier to store and send. Default 128.
rideSfxVolumeRide SFX VolumeVolume of ride sound effects (rumble, brakes, launch). Default 0.8.
rollingFrictionRolling FrictionRolling resistance of trains. 0 = frictionless; higher stops cars sooner. Default 0.03.
waterDragWater DragExtra drag while a cart is in water, on top of air drag. Default 0.02.
windVolumeWind VolumeVolume of the speed-scaled wind loop while riding. Default 0.7.

See all 28 settings →

Frequently asked questions

How do I start building a roller coaster?
Check your inventory for the illustrated manual when you spawn—it explains all the tools. Place anchor points on the ground where you want your track to go, then use the wrench tool to connect them and form the track path.
What's the difference between the Element Placer and building tracks manually?
The Element Placer instantly drops in pre-made elements like loops, corkscrews, and stations so you don't have to build them from scratch. Manual building with anchor points and the wrench gives you complete freedom to design custom shapes.
How do I make my carts go faster?
Use chain lifts or magnetic launches powered by redstone dust to push carts up hills or accelerate them along the track. Gravity and momentum do the rest—higher drops and longer slopes naturally speed up your carts.
Can I flip a track upside down so carts hang underneath?
Yes, the mod lets you flip any track section so carts can safely hang from the underside, which is great for inverted loops and hanging sections.
How do I build a log flume or water ride?
Create a water ride track using the same anchor and wrench tools, then place water on the track to create the flume effect. Check the water ride guide for details on setting up big drops and splashes.
What do I use the Cart Workstation for?
The Cart Workstation is where you design and paint your own custom roller coaster cars block-by-block using the in-game voxel editor, so every ride can look unique.
How do I know if my coaster is running smoothly?
Use the tablet tool to track ride stats like top speed, airtime, and G-forces while testing. The mod also automatically smooths out bumpy tracks and banks your turns to help optimize the ride.
Can I take photos of riders on my coaster?
Yes, place redstone-triggered cameras along your track to snap photos of riders during the trip, which you can view later.
Does this mod work on multiplayer servers?
Yes, the physics run smoothly on multiplayer servers so all players can ride together without lag or desync issues.
What are the special track machines and when should I use them?
Switch Track moves trains between different paths, Drop Track sends carts straight down, Tilt Track tips the track after holding it flat, and Turntable spins trains to face a new direction—use them to add variety and excitement to your coaster layout.