Get the files on 9Minecraft
| Option | What it does |
|---|---|
baseRecyclerTimeBase Recycler Time | How long should the recycler take to process items? (in ticks) |
baseTradeSpeedBase Trade Speed | How fast should trades be processed? Block positions per colony tick (per building level). |
registerSoundChanceCash Register Sound Chance | What is the chance that a cash register will play a sound when an item is sold? |
advertisingCooldownColony Ticks Between Ads | How many ticks must pass between advertising attempts (which may result in vacations)? |
tradeCurrencyCurrency Item | What item is used as currency for trades? Specify in the format namespace:item. For example, minecraft:emerald or mctradepost:mctp_coin. |
retainedSearchTierDifficultyDifficulty Modifier Per Tier | Difficulty penalty applied for each tier above Tier 1. |
economicScalingEconomic Scaling | For economies balanced around player-sold items, what penalty or bonus is applied to marketplace sales? (0.0 = no change, > 0.0 = % bonus, < 0.0 = % penalty) |
button | Edit |
flawlessRecyclingFlawless Recycling | Stat level at which recycling is performed as well as possible. |
guestsPerResortLevelGuests Per Level | Number of guests per resort level that a resort can serve. |
vacationImmunityThresholdImmunity Threshold | Skill level over which a citizen will never need a vacation. |
importsPerLevelImports Per Level | Number of imports allowed per Station building level. |
vacationHealingIncrease Amounts | Skill level increases given by a single vacation. |
warehouseInventoryCooldownInventory Cooldown | Frequency of warehouse inventory updates in colony ticks (processor intensive). |
retainedSearchInvestmentBaseXpInvestment Cost (in XP) | Base experience cost of a single level of retained search investment. |
retainedSearchInvestmentDaysInvestment Days | Number of days the retained search will last. |
mintingLevelMarketplace Mint Level | At what level can the marketplace begin minting coins? |
marketplaceMarketplace Settings | Edit settings for the Marketplace Hut and it's Economic Features. |
maxAdSaturationMax Ad Saturation | Increase or decrease the time between vacations by adjusting this value up or down. |
vacationMaxChanceMax Vacation Chance | Make vacations more or less likely by adjusting this value up or down. |
maxDistanceMax. Distance | Maximum distance the outpost can be from the colony center. Note that large values will cause pathing exceptions. |
outpost | Outpost |
outpostEnabledOutpost Enabled | Enable the Outpost building. |
petshopPet Shop Settings | Edit settings for the Pet Shop and it's features. |
petsPerLevelPets Per Level | Number of pets allowed per Pet Shop building level. |
grindersPerLevelProcessors per Level | How many grinders are available per level of the Recycling Center? |
recyclerRecycler Settings | Edit settings for the Recycling Center and it's features. |
resortResort Settings | Edit settings for the Resort Hut and it's features. |
shoppingCooldownShopping Cooldown | How long before visitors will consider shopping again? |
station | Station Settings |
subscriptionPriceMultiplierSubscription Price Multiplier | Additional cost multiplier applied when purchasing items via subscription. |
vacationSusceptibilityThresholdSusceptibility Threshold | Skill level under which a citizen is more suceptable to needing a vacation. |
trackValidationFrequencyTrack Validation Frequency | Tick frequency of verifying tracks remain connected (processor intensive). |
vacationIncomeVacation Income | Trade Coins (‡) earned per vacation. |
tradeCoinValueValue of a Trade Coin (‡) | What is the value of a single trade coin? |
shoppingChanceVisitor Shopping Chance | What is the percentage chance (per marketplace level) that a visitor will shop at the marketplace? |
retainedSearchInvestmentLevelBonusXP Investment Bonus | Percentage points added to the chance for each investment level. |
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