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Flux Networks Network Management

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Contents (5)
  1. Creating and Joining Networks
  2. Priority System
  3. Wireless Charging
  4. Next guides
  5. More in this wiki

Accessing any Flux block opens the Network GUI. This interface is divided into several tabs for comprehensive control.

Creating and Joining Networks

  • Create Network: Players can create multiple networks, assigning each a unique name and color for identification.
  • Security: Networks can be set to Public, Private (owner only), or Encrypted (requires a password).
  • Selection: Use the network list to connect the current block to an existing network.

Priority System

Flux Networks uses a priority system to determine the order of energy distribution:

  • Plugs (Input): Plugs with higher priority will have their energy used first
  • Points (Output): Points with higher priority will receive energy before lower-priority points
  • Storage: Storage blocks can be set to prioritize charging or discharging to act as emergency backups

Wireless Charging

Enabled via the Flux Controller, this feature allows the network to charge items in the player's inventory. You can toggle charging for specific slots: * Main Hand / Off-hand * Armor Slots * Baubles / Curios slots * General Inventory