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Contents (3)
The mod calculates temperature based on a variety of environmental factors. Understanding these is key to survival.
| Factor | Effect on Temperature |
|---|---|
| Biomes | Deserts and the Nether are scorching; Tundras and Peaks are freezing. |
| Time of Day | Temperatures drop significantly at night and peak during midday. |
| Altitude | Higher altitudes (mountains) are colder; deep underground areas are warmer. |
| Weather | Rain and snow cool the player down and increase the rate of freezing. |
| Blocks | Proximity to lava, fire, or lit furnaces provides heat. Ice and snow provide cooling. |
| Wetness | Being in water or rain makes the player 'Wet', which drastically increases cooling speed. |
Status Effects
- Freezing: Occurs when body temperature is too low. Symptoms include slower movement, reduced attack knockback, stunted health regeneration, and eventually continuous damage.
- Overheating: Occurs when body temperature is too high. Symptoms include blurred vision, heat fog,
camera swaying, and rapid health loss.












