Contents (3)
Overview
The ocean is the one part of the Overworld that stays empty. You can sail for a long time and see nothing but water, which makes long crossings feel like travel time rather than exploration.
Seven Seas puts five abandoned ships out there. They are not props: each one is built through, with decks you can walk, holds you can drop into, and cabins with their own contents. Finding one on the horizon turns an empty crossing into somewhere to stop.
What is aboard
Loot is deliberately spread out instead of sitting in one chest by the wheel.
Supply barrels sit below deck where a crew would actually keep stores, ordinary chests are in the cabins, and each ship hides a treasure cache somewhere that takes a little searching. On the larger vessels the best of it is furthest from where you board, so a full sweep means going through the whole ship.
Reference
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