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Occultism Mobs

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Contents (4)
  1. Summoned Spirits
  2. Hostile/Possessed Mobs
  3. Next guides
  4. More in this wiki

Occultism adds several entities, both summoned allies and hostile possessed variants.

Summoned Spirits

These spirits appear when a ritual is completed. They generally do not despawn and will follow their owner's commands via a Spirit Lamp or Contract.

  • Foliot: Small, imp-like creatures
  • Djinni: Tall, blue humanoid spirits
  • Afrit: Large, fiery demonic entities
  • Marid: Massive, fish-like powerful spirits

Hostile/Possessed Mobs

Some rituals intentionally summon hostile versions of mobs to obtain rare drops.

  • Possessed Enderman: Drops Endereyes and specialized spirit dust
  • Possessed Skeleton: Drops high amounts of bone meal and specialized arrows
  • Wild Spirits: If a ritual fails or is interrupted, a wild, hostile version of the spirit may spawn and attack the player