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Occultism adds several entities, both summoned allies and hostile possessed variants.
Summoned Spirits
These spirits appear when a ritual is completed. They generally do not despawn and will follow their owner's commands via a Spirit Lamp or Contract.
- Foliot: Small, imp-like creatures
- Djinni: Tall, blue humanoid spirits
- Afrit: Large, fiery demonic entities
- Marid: Massive, fish-like powerful spirits
Hostile/Possessed Mobs
Some rituals intentionally summon hostile versions of mobs to obtain rare drops.












