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Guides
Step-by-step, in-game.
Create a Custom Heightmap from Terrain SoftwarePrepare Your Heightmap Image Start by obtaining or creating a grayscale heightmap. You can use terrain generation…Paint a Biome Map to Control Where Biomes SpawnUnderstand Biome Map Colors Create a second image file matching your heightmap's dimensions. This biome map uses…Set Up a Datapack Folder Structure for Custom TerrainCreate Your Datapack Directory Inside your world's datapacks folder, create a new directory with a descriptive name…Troubleshoot Terrain Generation IssuesCheck Image Format and Dimensions Ensure both your heightmap and biome map are PNG files with matching dimensions.…
Frequently asked questions
How do I start making a custom world with this mod?
Create or find a grayscale heightmap image, then make a colored copy to designate biomes. Place both PNG files into your datapack's dimension configuration folder, create a new world with that datapack active, and the mod will generate terrain based on your images.
What image format do I need for my heightmap and biome map?
Both images must be saved as PNG files. The heightmap should be grayscale (brightness determines height), and the biome map should be 8-bit RGBA with solid colors and no blending between them.
Can I use heightmaps from online terrain databases?
Yes, many free heightmap archives exist online and work directly with this mod. Export or download a grayscale heightmap PNG, then follow the standard setup process to use it in your world.
Why aren't my biomes spawning where I painted them?
Make sure your biome map uses solid, unmixed colors with no gradients or anti-aliasing. If colors blend together, the mod may not recognize the biome boundaries—export your biome image as 8-bit RGBA without color smoothing.
See all 10 Pixel Canvas Terrain questions ›
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