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Guides
Step-by-step, in-game.
Choose Your First Race and ClassSelection Screen When you spawn into a new world with Fabled Roots installed, you'll see two selection screens…Explore and Conquer New StructuresFinding Fabled Roots Structures The mod adds over 60 new structures scattered across different biomes. These aren't…Maximize EXP Gain with Your ClassClass-Specific EXP Bonuses Each class earns bonus experience from specific actions. Focusing on these activities…Use Your Race's Crouch Ability EffectivelyActivating Your Racial Skill Each race has a unique active ability triggered by holding crouch (default: Shift). This…
Items
92 items · showing 24. Browse all →
Allay Shell
Armorer's Hat
Bee Shell
Blaze Mace
Boots of Roots
Bow of Roots
Breeze Mace
Bundle of Roots
Butcher's Hat
Cartographer's Hat
Chestplate of Roots
Copper Broadsword
Copper Club
Copper Hatchet
Copper Rapier
Copper Scimitar
Copper Scythe
Copper Spear
Copper Throwing Knife
Creaking Shell
Crown of Roots
Diamond Broadsword
Diamond Club
Diamond HatchetEnchantments
Enchantments this mod adds.
Atlantic Shot
Breeze Shot
Cold Bloom
Crimson Bloom
Decoy
Dry Bloom
Dry Heat
Ender Lure
Feast Together
Flying Nimbus
Ghastly Shot
Heavy Shot
Lumos
Lurkers Leap
Pale Bloom
Rocky Bloom
Scouting Arrows
Sculky Bloom
Stonepiercer
Stormcall
Stronger Together
Toothburst
Unenchantable
Verdant Bloom
Void Bloom
Void Shot
Warped Bloom
Webbing
Commands
Chat commands this mod registers, and what each one does.
| Command | What it does |
|---|---|
/function fabled_roots:admin_reset | |
/function fabled_roots:class/archer/selection | |
/function fabled_roots:class/archer/trigger/advancement | |
/function fabled_roots:class/archer/trigger/schedule | |
/function fabled_roots:class/bard/selection | |
/function fabled_roots:class/bard/trigger/advancement/admire | |
/function fabled_roots:class/bard/trigger/advancement/call | |
/function fabled_roots:class/bard/trigger/advancement/dream | |
/function fabled_roots:class/bard/trigger/advancement/feel | |
/function fabled_roots:class/bard/trigger/advancement/ponder | |
/function fabled_roots:class/bard/trigger/advancement/seek | |
/function fabled_roots:class/bard/trigger/advancement/sing | |
/function fabled_roots:class/bard/trigger/advancement/yearn | |
/function fabled_roots:class/bard/trigger/schedule | |
/function fabled_roots:class/builder/selection | |
/function fabled_roots:class/builder/trigger/advancement | |
/function fabled_roots:class/builder/trigger/schedule | |
/function fabled_roots:class/cleric/selection | |
/function fabled_roots:class/cleric/trigger/advancement | |
/function fabled_roots:class/cleric/trigger/schedule |
Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
aetherian | Aetherian |
always | Always |
archer | Archer |
bard | Bard |
builder | Builder |
cleric | Cleric |
crouch | Crouch |
npc_spawning | Descendant Spawning |
disabled | Disabled |
dunesworn | Dunesworn |
enabled | Enabled |
endling | Endling |
playername_input | Enter Playername Below: |
fighter | Fighter |
frostborne | Frostborne |
hermit | Hermit |
jump | Jump |
miner | Miner |
moonshroud | Moonshroud |
netherian | Netherian |
oakhearted | Oakhearted |
once | Once |
orebringer | Orebringer |
palehearted | Palehearted |
Frequently asked questions
Do I have to pick a race and class right when I start a new world?
Yes, you'll see selection screens when you first spawn. However, you can change your race and class anytime through the pause menu, so don't worry about making a permanent choice.
Can I switch races and classes mid-game?
Yes, open your pause menu and use the Fabled Roots options to swap to a different race or class whenever you want—there's no penalty or cooldown.
What's the difference between a race and a class?
Races give you stat changes, passive traits, and a crouch ability (like Moonshroud's invisibility), while classes grant special perks and bonus EXP methods tied to specific actions (like Miners gaining extra EXP from ore blocks).
How do I use my race's special ability?
Hold down the crouch key (default Shift) to activate your race's active skill—for example, Aetherian spear users will launch wind attacks, or Turtlekin will gain conduit power.
Which race and class combo is best for mining?
Orebringer race pairs well with Miner class since Orebringer has high armor toughness and the Miner class breaks blocks faster and earns bonus EXP from ores.
Do players of the same race get any bonus when playing together?
Yes, players of the same race standing close to each other receive a small Regeneration buff, encouraging cooperative play.
Where do I find the new structures added by this mod?
Over 60 new structures spawn randomly across different biomes during world generation—explore thoroughly and you'll encounter them naturally as you travel.
What new weapon types does this mod add?
The mod adds scythes, broadswords, rapiers, clubs, and throwing hatchets, each with unique effects tied to specific races (for example, Endling scythes shoot shulker bullets).
How do I open the mod's settings menu?
If you're an operator, use the command `/function fabled_roots` to open the in-game options menu; otherwise, access race and class settings through your pause menu.
Can I use this mod in multiplayer survival?
Yes, the mod works in multiplayer—each player picks their own race and class, and you can benefit from the Regeneration buff when standing near teammates of the same race.
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Gallery
9 images from the Fabled Roots Mod page.








