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Fabled Roots Wiki & Guide

Java EditionMod

Adds themed armor, weapons, and shells inspired by Minecraft mobs and professions using copper, diamond, and root materials.

DownloadFabled Roots

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Contents (8)
  1. Guides
  2. Items
  3. Enchantments
  4. Commands
  5. Configuration
  6. Frequently asked questions
  7. Related mods

Guides

Step-by-step, in-game.

Items

92 items · showing 24. Browse all →

View all 92 items →

Enchantments

Enchantments this mod adds.

Atlantic Shot
Breeze Shot
Cold Bloom
Crimson Bloom
Decoy
Dry Bloom
Dry Heat
Ender Lure
Feast Together
Flying Nimbus
Ghastly Shot
Heavy Shot
Lumos
Lurkers Leap
Pale Bloom
Rocky Bloom
Scouting Arrows
Sculky Bloom
Stonepiercer
Stormcall
Stronger Together
Toothburst
Unenchantable
Verdant Bloom
Void Bloom
Void Shot
Warped Bloom
Webbing

Commands

Chat commands this mod registers, and what each one does.

CommandWhat it does
/function fabled_roots:admin_reset
/function fabled_roots:class/archer/selection
/function fabled_roots:class/archer/trigger/advancement
/function fabled_roots:class/archer/trigger/schedule
/function fabled_roots:class/bard/selection
/function fabled_roots:class/bard/trigger/advancement/admire
/function fabled_roots:class/bard/trigger/advancement/call
/function fabled_roots:class/bard/trigger/advancement/dream
/function fabled_roots:class/bard/trigger/advancement/feel
/function fabled_roots:class/bard/trigger/advancement/ponder
/function fabled_roots:class/bard/trigger/advancement/seek
/function fabled_roots:class/bard/trigger/advancement/sing
/function fabled_roots:class/bard/trigger/advancement/yearn
/function fabled_roots:class/bard/trigger/schedule
/function fabled_roots:class/builder/selection
/function fabled_roots:class/builder/trigger/advancement
/function fabled_roots:class/builder/trigger/schedule
/function fabled_roots:class/cleric/selection
/function fabled_roots:class/cleric/trigger/advancement
/function fabled_roots:class/cleric/trigger/schedule

See all 150 commands →

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
aetherianAetherian
alwaysAlways
archerArcher
bardBard
builderBuilder
clericCleric
crouchCrouch
npc_spawningDescendant Spawning
disabledDisabled
duneswornDunesworn
enabledEnabled
endlingEndling
playername_inputEnter Playername Below:
fighterFighter
frostborneFrostborne
hermitHermit
jumpJump
minerMiner
moonshroudMoonshroud
netherianNetherian
oakheartedOakhearted
onceOnce
orebringerOrebringer
paleheartedPalehearted

See all 54 settings →

Frequently asked questions

Do I have to pick a race and class right when I start a new world?
Yes, you'll see selection screens when you first spawn. However, you can change your race and class anytime through the pause menu, so don't worry about making a permanent choice.
Can I switch races and classes mid-game?
Yes, open your pause menu and use the Fabled Roots options to swap to a different race or class whenever you want—there's no penalty or cooldown.
What's the difference between a race and a class?
Races give you stat changes, passive traits, and a crouch ability (like Moonshroud's invisibility), while classes grant special perks and bonus EXP methods tied to specific actions (like Miners gaining extra EXP from ore blocks).
How do I use my race's special ability?
Hold down the crouch key (default Shift) to activate your race's active skill—for example, Aetherian spear users will launch wind attacks, or Turtlekin will gain conduit power.
Which race and class combo is best for mining?
Orebringer race pairs well with Miner class since Orebringer has high armor toughness and the Miner class breaks blocks faster and earns bonus EXP from ores.
Do players of the same race get any bonus when playing together?
Yes, players of the same race standing close to each other receive a small Regeneration buff, encouraging cooperative play.
Where do I find the new structures added by this mod?
Over 60 new structures spawn randomly across different biomes during world generation—explore thoroughly and you'll encounter them naturally as you travel.
What new weapon types does this mod add?
The mod adds scythes, broadswords, rapiers, clubs, and throwing hatchets, each with unique effects tied to specific races (for example, Endling scythes shoot shulker bullets).
How do I open the mod's settings menu?
If you're an operator, use the command `/function fabled_roots` to open the in-game options menu; otherwise, access race and class settings through your pause menu.
Can I use this mod in multiplayer survival?
Yes, the mod works in multiplayer—each player picks their own race and class, and you can benefit from the Regeneration buff when standing near teammates of the same race.