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Frequently asked questions
What is the default particle limit that CooParticlesAPI Mod removes?
The mod breaks past the default cap of 16384 particles, allowing for massive visual effects that would normally be impossible.
How does CooParticlesAPI Mod handle particle rendering on servers?
It syncs particle rendering across all connected players so everyone sees the exact same particles together in multiplayer worlds.
What networking problem does this mod solve?
It reorganizes network packages with custom data structures to prevent connection issues when thousands of particles appear at once.
Do I need to install CooParticlesAPI Mod on both my client and server?
Yes, the mod runs on both client and server setups to properly function in multiplayer worlds.
See all 6 CooParticlesAPI questions ›
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