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Guides
Step-by-step, in-game.
Create a Glowing Particle Effect with Custom Color and SizeSetting Up Your Particle Command Use the mod's static particle command to spawn glowing particles at a specific…Create an Animated Particle Sequence with TimingBuilding Multi-Step Animations The mod allows particle arguments to accept animation sequences, letting you create…Detect Player Mouse Actions in a DatapackUnderstanding Mouse Action Predicates The mod adds predicates that detect when players perform specific mouse…Display Custom Text Directly on Player ScreensUsing Direct Camera and Display Commands The mod provides tools to render text and visual elements directly onto…
Frequently asked questions
How do I spawn a basic glowing particle?
Use the particle command with a static particle type, specifying position, color (RGB), and size parameters. The mod provides dedicated particle types like `static_particle` that accept color and scale arguments directly in the command syntax.
What's the difference between static and oriented particles?
Static particles glow uniformly in all directions, while oriented particles face a specific direction with independent X and Y scaling, letting you create directional effects like beams or arrows. Oriented particles also support billboard rotation and post-rotation passes for more complex visuals.
Can I make particles animate over time?
Yes—the mod supports multi-step animation sequences where you define keyframes with custom timing between each step. You pass these as particle arguments in your command, allowing smooth color shifts, size changes, or alpha fading across multiple ticks.
How do I detect when a player clicks or uses an item?
The mod adds mouse action predicates that work in execute conditions to detect attack clicks, item picking, item use, and scroll actions. Use these predicates in your datapack logic to trigger commands or effects based on player input.
See all 10 Basically Static Particle questions ›
Gallery
6 images from the Basically Static Particle Mod page.
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