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Guns in this mod follow a set of unified mechanics that define their behavior in combat:
- Firing: Right-clicking with a gun in hand fires a bullet from the user's inventory.
Guns follow the same ammunition priority as bows (checking the off-hand first, then the inventory). - Cooldown: After firing, the gun enters a cooldown period (Fire Delay) during which it cannot be used again, similar to the cooldown on Ender Pearls.
- Projectiles:
Bullets travel instantly and in a straight line. They are not affected by gravity and ignore the standard invulnerability frames (i-frames) of mobs, allowing for rapid-fire damage. - Stats: Every gun has three primary stats visible in its tooltip:
- Damage: A combination of a flat damage bonus and a multiplier. Flat bonuses are applied before multipliers.
- Fire Delay: The cooldown time between shots, measured in game ticks (20 ticks = 1 second).
- Accuracy: The random deviation of the projectile. A value of 1.0 is equivalent to a Bow; higher values mean better accuracy, while "Perfect" indicates zero deviation.












