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Epic Knight Armors and Weapons Mechanics

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Contents (6)
  1. Weight System
  2. Two-Handed Debuff
  3. Reach and Armor Piercing
  4. Blocking and Parrying
  5. Next guides
  6. More in this wiki

Weight System

Every piece of heavy armor and large shields has a weight value.

  • Slowness: Wearing a full suit of plate armor (like Jousting or Gothic) will apply a Slowness effect
  • Knockback Resistance: Heavier armor significantly increases your resistance to being pushed back by attacks

Two-Handed Debuff

Weapons marked as "Two-Handed" (e.g., Zweihander, Pike) are intended to be used with both hands. * If an item (shield, torch, etc.) is held in the off-hand while wielding a two-handed weapon, the player receives a Two-Handed I or II debuff, which drastically reduces attack speed.

Reach and Armor Piercing

  • Reach: Polearms allow you to strike enemies from outside their range. This is indicated in the item tooltip as "+X Reach".
  • Armor Piercing: Blunt weapons and certain spikes bypass a percentage of the target's armor points, making them essential for fighting other knights in plate.

Blocking and Parrying

Most weapons in the mod have a built-in block mechanic. While holding Right-Click, the player reduces incoming melee damage. Unlike shields, weapon blocking does not negate 100% of damage and does not block arrows effectively.