Epic Knight Armors and Weapons Mod — Reference
Materials and Basic Crafting
Progression in Epic Knights revolves around several new sub-materials and the introduction of Steel. Most advanced armors cannot be crafted directly from ingots and instead require intermediate components like plates and chainmail rings.
Core Materials
| Material | Acquisition | Usage |
|---|---|---|
| Steel Ingot | Smelt an Iron Ingot in a Blast Furnace | Primary material for mid-to-high tier gear. |
| Lacquered Iron | Crafted from Iron Ingots and Nuggets | Used specifically for Samurai and Ashigaru armor. |
| Woolen Cloth | Crafted from 3 Wool or 6 Thread | Used for Gambesons, surcoats, and capes. |
| Leather Strip | Crafted from 2 Leather | Used for weapon hilts and poles. |
Intermediate Components
- Steel Plate: Crafted from 2 Steel Ingots. Used for plate armor.
- Small Steel Plate: Crafted from Steel Nuggets. Used for brigandines and light plate.
- Steel Ring: Crafted from 4 Steel Nuggets. Used to create chainmail.
- Steel Chainmail: Crafted from Steel Rings. Used for chainmail armor sets.
- Hilt: Crafted from a Stick and a Leather Strip. Base for most swords.
- Pole: Crafted from 2 Hilts. Base for polearms and spears.
Armor Sets
The mod features over 25 distinct armor sets. Armor is categorized by its historical era and protection level. Many sets include a Surcoat or Tabard slot (often replacing the boot slot or as a decorative overlay) that can be dyed or decorated with banners.
Notable Armor Sets
| Set Name | Material | Special Properties |
|---|---|---|
| Gambeson | Woolen Cloth | Lightweight, dyable, low protection. |
| Chainmail | Steel Rings | Medium protection, high durability. |
| Crusader | Steel/Cloth | Includes a dyable surcoat; stats similar to Iron but higher toughness. |
| 14th Century Knight | Steel Plates | Balanced protection between Iron and Diamond. |
| Gothic Armor | Steel Plates | High protection, high knockback resistance. |
| Maximilian Armor | Steel/Gold | Extremely high armor and toughness; fluted design. |
| Jousting Armor | Steel Plates | Highest protection in the mod; applies Slowness II to the wearer. |
| Winged Hussar | Steel/Feathers | Features iconic back-mounted wings; high mobility and protection. |
| Samurai Armor | Lacquered Iron | Unique aesthetic; high durability and medium-heavy weight. |
Customization
Players can apply Banners to most chestplates to create custom surcoats. Simply combine a finished armor piece with a banner in a crafting table. This allows for faction identification and heraldry in multiplayer settings.
Weapons
Weapons in Epic Knights are divided into several classes, each with unique attributes such as Reach, Attack Speed, and Armor Piercing.
Weapon Classes
1. Swords
- Arming Sword: Standard one-handed sword; balanced speed and damage.
- Bastard Sword: Hand-and-a-half sword. Can be used with a shield but suffers a speed penalty.
- Claymore: Heavy two-handed sword with high raw damage.
- Zweihander: Massive two-handed sword with extended reach and armor-piercing capabilities.
- Messer: A versatile single-edged sword that can block effectively without the two-handed penalty.
2. Blunt Weapons (Armor Piercing)
- Heavy Mace: High damage against armored targets; slow attack speed.
- Morningstar: Faster than a mace with moderate armor piercing.
- Flail: Ignores shield blocking to a certain degree; high knockback.
- Warhammer: Exceptional armor piercing; can disable shields.
3. Polearms (Extended Reach)
- Spear: Basic long-reach weapon; effective for keeping enemies at bay.
- Pike: Extreme reach (3.5+ blocks). Best used in formations or against cavalry.
- Halberd: High damage and reach; features a hook to dismount riders.
- Lochaber Axe: Slower than the halberd but deals devastating sweeping damage.