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Deadly World features are injected into the world during the decoration phase of chunk generation.
- Density: The number of traps per chunk can be adjusted. By default, caves will feel significantly more dangerous than vanilla, with a trap appearing roughly every 50-100 blocks of cave length.
- Vertical Distribution: Traps generate at all Y-levels where air pockets (caves) exist. In 1.20.1, this includes the Deepslate layers, where traps may use reinforced materials.
- Biome Specifics: While most traps are universal, certain hazards like Lava Traps are more frequent in hotter biomes or near the bottom of the world.












