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Contents (3)
The mod introduces several custom entities with unique AI and death mechanics.
| Mob | Health | Damage | Behavior | Drops |
|---|---|---|---|---|
Glowshroom Monster |
30 | 12 | Territorial; will wind up a heavy attack if the player is close. | Glowshrooms, Glowgrime |
| Body Snatcher | 15 | 4 | Small and fast; dashes at players from over 10 blocks away. | Transforms into Void Soul |
| Void Soul Knight | 50 | 8 | Dormant until approached; tracks players through walls; uses an uppercut attack. | Transforms into Void Soul |
| Scorcher | 40 | Variable | A large eye that deals increasing fire damage the longer it stares at a target. | Magma Cream |
| Void Soul | Invulnerable | N/A | A floating orb that appears when a Catacombs mob dies. Expires after 60s. | N/A (Can be captured) |
Void Soul Mechanics
When mobs in the Sandy Catacombs are defeated, they do not die traditionally. Instead, they release a Void Soul.
- Capturing: Use a Glass Bottle on a Void Soul to create a
Void Soul Jar - Preservation: Right-click a Void Soul with
Amber to prevent it from expiring, allowing it to wander indefinitely

Glowshroom










