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Silent Gear Mod — Guide

Getting Started

To begin your journey with Silent Gear, you will need to acquire Blueprints. Players often spawn with a Blueprint Package, which can be opened to receive a basic set of blueprints (Pickaxe, Shovel, Axe, and Sword).

The First Steps

  1. Craft a Blueprint Paper: Use paper and blue dye to create the base for your blueprints.
  2. Create Templates: Templates are single-use versions of blueprints made from wood or cobblestone. They are useful for early-game gear but are consumed upon use.
  3. Craft a Stone Anvil: This block is essential for early-game part assembly. It allows you to craft gear parts without a standard crafting table by using a hammer-like tool or simply clicking.
  4. Gather Materials: Start with basic vanilla materials like Wood, Stone, or Iron. Note that every material has unique stats (Durability, Mining Speed, Attack Damage) and Traits.

Gear Classes and Types

Silent Gear categorizes equipment into several classes. Each item requires a specific set of parts to craft.

Tools

Tool Type Primary Function Required Parts
Pickaxe Mining stone/ores Main, Rod, Binding
Shovel Digging dirt/sand Main, Rod, Binding
Axe Chopping wood Main, Rod, Binding
Mattock Shovel/Axe hybrid Main, Rod, Binding
Prospector Hammer Finding ores Main, Rod, Binding
Sickle Harvesting crops/leaves Main, Rod, Binding
Shears Clipping sheep/leaves Main, Binding

Weapons

Weapon Type Combat Style Required Parts
Sword Standard melee Main, Rod, Binding
Dagger Fast, low reach Main, Rod
Katana High speed, combo-oriented Main, Rod, Binding, Grip
Machete High damage, clears plants Main, Rod, Binding
Bow Ranged combat Main, Bowstring
Crossbow Heavy ranged Main, Bowstring, Stock

Armor

Armor consists of four standard pieces: Helmet, Chestplate, Leggings, and Boots. Each piece requires a 'Main' part (plates) and can be enhanced with 'Linings' for additional protection or utility traits.

Parts and Construction

Gear is composed of several part types, each influencing specific stats:

  • Main Part: Determines the base durability, harvest level, and primary damage/speed stats. (e.g., Pickaxe Head, Sword Blade).
  • Rod/Handle: Modifies durability and attack speed. Higher-tier rods provide multipliers to the base stats.
  • Binding: Primarily affects durability and can add specific utility traits.
  • Grip: Added to weapons like Katanas to improve handling and reduce recoil.
  • Tip: An optional upgrade (like a Diamond Tip) that increases harvest level and adds a small durability bonus.
  • Coating: A late-game upgrade that applies a thin layer of high-tier material (like Netherite) over the gear to boost stats without replacing the core material.

Mechanics: Grading and Synergy

Material Grading

The Material Grader (formerly Part Analyzer) is used to improve the quality of raw materials. By consuming a catalyst (like Glossy Dust or Bort), the grader assigns a rank to the material: * Ranks: E, D, C, B, A, S, SS, SSS. * Higher ranks provide a percentage boost to all stats of that material. An SSS-grade Iron ingot is significantly more powerful than a standard one.

Synergy

When mixing different materials in a single gear piece (e.g., a Pickaxe with an Iron head and a Copper binding), the Synergy stat comes into play. * High synergy provides a bonus to all stats. * Low synergy (caused by clashing materials) can penalize stats. * Synergy is calculated based on the compatibility of the materials used.

Traits

Traits are special properties inherent to materials. When a tool is crafted, it inherits the traits of its components.

  • Malleable: Increases the effectiveness of repairs.
  • Brittle: Increases damage taken when durability is low.
  • Sharp: Increases attack damage but reduces durability slightly.
  • Fireproof: Prevents the item from burning in lava (standard on Crimson Steel).
  • Magnetic: Pulls dropped items toward the player.
  • Holy: Deals bonus damage to undead mobs.
  • Lustrous: Increases the chance of better enchantments.

Repairing and Maintenance

Silent Gear equipment does not disappear when it reaches 0 durability; instead, it becomes "Broken" and unusable until repaired.

  1. Quick Repair: Place the tool in a crafting grid with its primary material.
  2. Repair Kits: These items (Small, Medium, Large) can store repair materials. Using a Repair Kit on a tool in the crafting grid allows for more efficient repairs and can be done on the go.
  3. Anvil Repair: Standard anvil repairing works but is often more expensive in terms of XP than using the mod's dedicated systems.