Wiki 9Minecraft Open Terrain Generator Mod Wiki

Open Terrain Generator Mod — Configuration

Configuration Files

OTG is driven by three primary configuration file types located in the OpenTerrainGenerator/worlds/[WorldName] folder.

1. OTG.ini

Global settings for the mod engine. It controls performance-related features like the pre-generator speed and logging levels.

2. WorldConfig.ini

Defines settings for the entire world/dimension. Key parameters include: * TerrainMode: Options like Normal, TerrainTest, or OldGenerator (Beta 1.7.3 style). * BiomeMode: Normal (procedural) or FromImage (uses a map file). * Landmass Settings: Controls the size of continents (LandSize) and oceans. * Structure Toggles: Enable or disable vanilla structures like Strongholds, Villages, and Ocean Monuments.

3. BiomeConfigs (.bc)

Every biome has its own configuration file. This is where the "Resource Queue" resides, determining what spawns in the biome.

Setting Description
BiomeHeight The base altitude of the biome terrain.
BiomeVolatility How much the terrain fluctuates (hills vs. plains).
ReplaceToBiomeName Allows a biome to "impersonate" another for mod compatibility.
SkyColor / WaterColor Custom hex codes for environmental colors.

Commands

OTG includes a suite of commands for developers and administrators. Most commands require OP permissions.

Command Description
/otg map Generates a map of the surrounding biomes in the server folder.
/otg tp <biome> Teleports the player to the nearest instance of the specified biome.
/otg biome Displays detailed information about the biome at the player's current location.
/otg pregen <radius> Starts the pre-generator for the current world.
/otg export <name> Exports a WorldEdit selection as a BO3 or BO4 file.
/otg flush Clears the object cache, useful when live-editing BO3 files.
/otg entities Lists all entity names available for use in BO3 Entity tags.