Open Terrain Generator Mod — Configuration
Configuration Files
OTG is driven by three primary configuration file types located in the OpenTerrainGenerator/worlds/[WorldName] folder.
1. OTG.ini
Global settings for the mod engine. It controls performance-related features like the pre-generator speed and logging levels.
2. WorldConfig.ini
Defines settings for the entire world/dimension. Key parameters include:
* TerrainMode: Options like Normal, TerrainTest, or OldGenerator (Beta 1.7.3 style).
* BiomeMode: Normal (procedural) or FromImage (uses a map file).
* Landmass Settings: Controls the size of continents (LandSize) and oceans.
* Structure Toggles: Enable or disable vanilla structures like Strongholds, Villages, and Ocean Monuments.
3. BiomeConfigs (.bc)
Every biome has its own configuration file. This is where the "Resource Queue" resides, determining what spawns in the biome.
| Setting | Description |
|---|---|
| BiomeHeight | The base altitude of the biome terrain. |
| BiomeVolatility | How much the terrain fluctuates (hills vs. plains). |
| ReplaceToBiomeName | Allows a biome to "impersonate" another for mod compatibility. |
| SkyColor / WaterColor | Custom hex codes for environmental colors. |
Commands
OTG includes a suite of commands for developers and administrators. Most commands require OP permissions.
| Command | Description |
|---|---|
/otg map |
Generates a map of the surrounding biomes in the server folder. |
/otg tp <biome> |
Teleports the player to the nearest instance of the specified biome. |
/otg biome |
Displays detailed information about the biome at the player's current location. |
/otg pregen <radius> |
Starts the pre-generator for the current world. |
/otg export <name> |
Exports a WorldEdit selection as a BO3 or BO4 file. |
/otg flush |
Clears the object cache, useful when live-editing BO3 files. |
/otg entities |
Lists all entity names available for use in BO3 Entity tags. |