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Firearms are divided into three technological tiers: Matchlock, Flintlock, and
Percussion Cap.
| Weapon Type | Tier | Damage | Range | Spread |
|---|---|---|---|---|
Matchlock Musket |
1 | High | Long | Low |
Matchlock Pistol |
1 | Medium | Short | Medium |
Flintlock Musket |
2 | High | Long | Low |
Flintlock Blunderbuss |
2 | Very High | Short | Very High |
| Caplock Rifle | 3 | Very High | Extreme | Very Low |
Matchlocks
The earliest tier of firearms. They are slow to load and require a lit match. They are the most affordable but suffer the most in poor weather.
Flintlocks
A significant upgrade over matchlocks. They use a flint-and-steel mechanism for ignition, removing the need for a constant lit match. They feature the Blunderbuss, which acts as a shotgun, firing multiple pellets at once.
Percussion Caps (Caplocks)
The pinnacle of black powder technology in the mod. These weapons use chemical primers (caps) to ensure near-instant ignition and high reliability in all weather conditions.

Matchlock Musket
Matchlock Pistol
Flintlock Musket
Flintlock Blunderbuss










