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Old Guns Core Mechanics

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Contents (5)
  1. The Loading Process
  2. Weather and Environment
  3. Misfires and Recoil
  4. Next guides
  5. More in this wiki

The Loading Process

Firearms in this mod do not use a simple 'right-click to fire' mechanic. Instead, they follow a multi-stage loading sequence:

  1. Powder: Apply Gunpowder or a Paper Cartridge to the empty firearm
  2. Projectile: Load a Lead Ball, Iron Ball, or Grapeshot
  3. Ramming: Use a Ramrod to seat the bullet (required for certain tiers)
  4. Priming: Ensure the ignition source (Match, Flint, or Cap) is ready

Weather and Environment

Black powder is highly sensitive to moisture. - Matchlocks: These weapons will almost never fire in the rain as the glowing match is extinguished. - Flintlocks: These have a high chance of misfiring (failing to shoot) during rain or while submerged in water. - Percussion Caps: These are the most reliable and can function in damp conditions, though they are more expensive to produce.

Misfires and Recoil

Every time a weapon is fired, there is a small statistical chance of a misfire based on the weapon's quality and the current weather. Additionally, heavy weapons like the Blunderbuss and Musket produce significant recoil, pushing the player back and briefly affecting aim.