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Mob Dismemberment Mod — Guide

Mechanics

The mod introduces several unique systems to handle the transition from a living mob to a collection of body parts.

Gibbing System

When a supported mob's health reaches zero, the standard death animation is bypassed. The mob model is instantly replaced by a set of 'gib' entities. These entities are not items and cannot be picked up; they are purely decorative physical objects.

Physics and Interaction

  • Momentum: Gibs inherit the velocity of the killing blow. If a mob is killed while running toward the player, its parts will fly past the player.
  • Explosions: If a mob is killed by TNT or a Creeper explosion, the gibs are launched significantly further and with higher velocity than a standard sword kill.
  • World Interaction: Gibs have collision boxes. They will bounce off walls, slide down hills, and can be pushed around by the player or other entities before they despawn.

Blood Effects

For organic mobs (Zombies and Zombified Piglins), the mod spawns red particle effects at the moment of dismemberment. These particles are configurable and add to the 'gore' aesthetic of the mod.

Creeper fragments after an explosion