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Guides
Step-by-step, in-game.
Commands
Chat commands this mod registers, and what each one does.
| Command | What it does |
|---|---|
/function sdi:internals/events/on_player_hurt_by_entity | Triggers damage indicator events when a player takes damage from an entity |
/function sdi:internals/events/on_player_hurt_entity | Triggers damage indicator events when a player damages an entity |
/function sdi:internals/gid/apply_gid | Applies a group identifier to an entity or indicator |
/function sdi:internals/gid/decrement_capacity | Decreases the group identifier capacity |
/function sdi:internals/gid/get_current_group | Retrieves the current group identifier |
/function sdi:internals/gid/increment_capacity | Increases the group identifier capacity |
/function sdi:internals/gid/on_ammount_changed | Updates internal settings when the group identifier amount changes |
/function sdi:internals/hp_decimals/decrement_scale | Decreases the decimal precision scale for displayed health values |
/function sdi:internals/hp_decimals/get_scale | Gets the current decimal precision scale for health values |
/function sdi:internals/hp_decimals/increment_scale | Increases the decimal precision scale for displayed health values |
/function sdi:internals/hp_decimals/on_ammount_changed | Updates settings when the health decimal amount changes |
/function sdi:internals/indicators/random_spawn | Spawns a damage indicator with randomized positioning or offset |
/function sdi:internals/indicators/spawn | Spawns a new damage indicator |
/function sdi:internals/indicators/spawn/init | Initializes a newly spawned damage indicator |
/function sdi:internals/indicators/update | Updates active damage indicators |
/function sdi:internals/indicators/update/phisics | Updates movement and physics for active damage indicators |
/function sdi:internals/on_load | Runs standard initialization processes when the data pack loads |
/function sdi:internals/on_load/first_load | Runs setup tasks when the data pack is loaded for the first time |
/function sdi:internals/on_load/place_dedicated_sign | Places a dedicated data pack setup or configuration sign |
/function sdi:internals/on_tick | Runs data pack update logic every game tick |
Frequently asked questions
What does the Simple Damage Indicator Data Pack do?
It displays floating damage numbers above entities when they take hits, giving visual feedback during combat.
Where do the damage numbers appear?
They appear floating above the entity that took the hit.
What triggers the damage numbers to show up?
They appear whenever an entity takes a hit.
What kind of feedback does the data pack provide?
It provides visual feedback for combat by showing the damage dealt.
See all 6 Simple Damage Indicator questions ›
Gallery
9 images from the Simple Damage Indicator Data Pack page.
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