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Getting Started with Create: Crafts and Additions

Contents (4)
  1. What This Mod Adds
  2. First Steps
  3. Materials to Gather
  4. Where to Go Next

What This Mod Adds

Create: Crafts and Additions extends Create with an electrical tier. It introduces generators (Alternator), storage (Accumulator, Capacitor), consumers (Electric Motor, Servo Motor), wiring (Copper/Electrum Wire, Connectors), and a set of new materials and food items (Electrum, Biomass, Seed Oil, Bioethanol, cakes).

First Steps

1. Set up Create basics first — you need rotational power and a Mixer/Press before electricity is useful.

2. Build an Alternator and connect it to a Water Wheel or Windmill to start generating charge.

3. Place an Accumulator and wire the Alternator into it.

4. Run Copper Wire from the Accumulator to a simple machine like an Electric Motor.

5. Add a Capacitor once you notice machines stuttering on startup.

Materials to Gather

  • Copper for early wire and spools.
  • Gold + Silver to alloy into Electrum for better wiring.
  • Zinc for Zinc Sheet components.
  • Biomass (from plant matter) for pellets, biofuel, and bioethanol.

Where to Go Next

Once basic power flows, expand into Electrum wiring, modular Accumulators, and the food/cake line (Cake Base, Baked Cake Base, Chocolate Cake, Honey Cake). The Rolling Mill and Tesla Coil open up more advanced automation — tackle those after your power network is stable.

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