Connected Textures — Guide
Getting Started
- Load into a world. Blocks that ship with built-in CTM support (and any blocks covered by a CTM-enabled resource pack you have active) will immediately connect.
- To get the most out of it, add a resource pack that includes CTM data (see the Using CTM Resource Packs section) and activate it in Options > Resource Packs.
No world changes are made, so you can add or remove the mod at any time.
How Connected Textures Work
For each block face, CTM looks at the neighboring blocks and picks the texture variant that fits:
- a face with no matching neighbor uses the standalone texture,
- faces along an edge use edge textures,
- inside corners use special inside-corner textures,
- fully surrounded faces use the seamless "middle" texture.
The available connection styles include:
- Full / CTM - connects in all directions for a fully seamless surface (best for glass, large walls).
- Horizontal - connects only left/right (e.g. bookshelves, logs).
- Vertical - connects only up/down.
- Edge / inside-corner - refine how the seams and corners are drawn.
The mod assembles these tiles on the fly so the result looks like one big texture rather than many small ones.
Using CTM Resource Packs
Connected Textures reads CTM metadata from resource packs. A pack enables connection on a block by providing a .mcmeta connection file (CTM properties) alongside the block's texture, telling the mod which connection style to use and which extra tiles to draw.
To use them:
- Download a resource pack that advertises CTM / Connected Textures support.
- Drop it in
.minecraft/resourcepacksand enable it in Options > Resource Packs. - Blocks the pack defines connection data for will now blend together.
If you make packs yourself, supply the CTM .mcmeta/properties metadata for each block you want to connect and choose the appropriate connection style (full, horizontal, vertical, etc.).