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Starting a Battle
Battles in Cobblemon are turn-based and triggered when you send out a Pokémon against a wild creature or an NPC trainer. Approach a wild Pokémon and interact, or let it engage you, to begin. The battle screen shows both sides' active Pokémon, their health bars, and a move menu. Choose a move each turn; type effectiveness matters, so a Water move hits a Fire Pokémon hard while doing little to a Grass type.
Winning and Rewards
Defeating a wild Pokémon grants experience to the Pokémon that fought, and sometimes drops items you can pick up. Trainer battles (against NPCs) give more experience and sometimes rewards. If your active Pokémon faints, you must send out another; if all faint, you lose the battle and may need to heal at a healing station or with items. Use status moves, held items, and switching to gain an edge. After battle, check your Pokémon's HP and heal before the next fight. Type matchups and level advantage are the two biggest factors in who wins.








