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Bad Mobs does not delete entities that already exist - it filters new arrivals:
- Whenever an entity tries to join the world, the mod checks that entity's config section.
- If the route it used is disabled (
allowNormalSpawning,allowSpawners,allowSpawnEggsorallowConversions), the entity is removed on the spot - it never appears, makes no sound and drops nothing. - Mobs that were already in the world before you blocked them stay until they despawn or are killed; only new spawn attempts are filtered.
- Blocking is per entity id: blacklisting zombies does not affect skeletons, and passive animals keep spawning normally unless you block them too.








