Bad Mobs — FAQ
FAQ
Does Bad Mobs add any commands or game rules? No. There are no commands - all control is through the config screen or badmobs-common.toml.
Do I need any other mods? No - Bad Mobs is standalone with no library dependencies.
Do I have to restart after changing the config? No. Changes hot-reload and apply immediately, whether made in the in-game screen or by editing the file.
Can it block mobs from other mods? Yes. Every registered entity - vanilla or modded - automatically gets its own section with the same four options.
Why do I still see a mob I just blocked? Already-spawned mobs are not deleted; Bad Mobs removes entities at the moment they try to join the world. Existing ones remain until they despawn or die.
Can I block only spawners but keep natural spawns? Yes. The four options are independent per entity - disable allowSpawners and leave allowNormalSpawning on, or any other combination.
What is a conversion? A mob turning into another mob - for example a villager struck by a zombie becoming a zombie villager. Disabling allowConversions for the result entity prevents that transformation from producing it.
Does it work on servers? Yes - install it on the dedicated server and configure the server's badmobs-common.toml; the blacklist then applies per world for all players.