Bad Mobs — Configuration
Configuration Options
Every entity gets its own config section with four independent options. Each one controls a different route a mob can use to enter the world:
| Option | Controls | Default |
|---|---|---|
allowNormalSpawning |
Natural world spawning (day/night cycles, biome spawns, structure spawns) | true |
allowSpawners |
Spawns produced by monster spawner blocks | true |
allowSpawnEggs |
Spawning the entity with a spawn egg item | true |
allowConversions |
Mob transformations, e.g. a villager being converted into a zombie | true |
All options default to true (everything spawns normally) - the mod does nothing until you switch something off. Because the four routes are independent, you can, for example, block a mob's natural spawns but still allow it from spawners on a mob farm, or keep natural spawns while disabling its spawn egg.
The settings are stored in badmobs-common.toml, with one section per entity id. Entities added by other installed mods are picked up automatically and get the same four options.
In-Game Config Screen
Bad Mobs ships a full in-game configuration screen:
- Open it via Mods -> Bad Mobs -> Config.
- The screen lists every entity in the game alphabetically, grouped by namespace, each with an Edit... button and a tooltip showing exactly which entity id the entry controls.
- Pressing Edit... opens that entity's four spawn options as toggle buttons.
- Changes hot-reload: they are saved to
badmobs-common.tomland take effect immediately, without restarting the game or reloading the world.
The screen is only a friendly front-end for the config file - editing badmobs-common.toml by hand has exactly the same effect, and external edits are picked up on the fly as well.