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Allurement Mechanics and Interactions

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Allurement enchantments are designed with specific technical behaviors to ensure balance and synergy with vanilla mechanics.

Alleviate Mechanics

Alleviate triggers specifically on the death of a mob caused by the player. - Level I: Restores 1 Health Point (0.5 Hearts). - Level II: Restores 2 Health Points (1 Heart). - Level III: Restores 3 Health Points (1.5 Hearts).

Shockwave Mechanics

Shockwave requires the player to fall at least 3 blocks to trigger. The radius of the shockwave is determined by the enchantment level, while the damage is determined by the fall distance. The player still takes fall damage unless they have Feather Falling or other protections, but the shockwave can be used offensively to clear space upon landing.

Reeling Mechanics

Reeling is particularly effective for melee-ranged hybrid builds. By pulling a target closer with a crossbow, players can quickly switch to a sword to finish the enemy. It is mutually exclusive with the Piercing enchantment to prevent technical issues with multiple entities being pulled at once.

Reform Mechanics

Reform acts as a "passive Mending." It repairs 1 durability point every 20 seconds (400 ticks). While slower than Mending, it does not require experience orbs, making it ideal for long exploration trips where mob farming is infrequent.