The core of Allurement is its collection of enchantments. These can be obtained through the standard Enchanting Table, found in loot chests, or acquired via trading with Villagers.
Weapon Enchantments
| Enchantment |
Max Level |
Applicable To |
Description |
| Alleviate |
III |
Sword, Axe |
Restores a portion of the user's health upon killing a mob. Higher levels increase the amount of health restored. |
| Launch |
II |
Sword |
Knocks the target upward into the air. Useful for setting up aerial combos or dealing fall damage. |
| Reeling |
I |
Crossbow |
Pulls the entity hit by a bolt toward the shooter. Incompatible with Piercing. |
Armor Enchantments
| Enchantment |
Max Level |
Applicable To |
Description |
| Shockwave |
III |
Boots |
Creates a damaging shockwave and knockback effect when the player lands from a height of at least 3 blocks. Damage scales with fall distance. |
| Vengeance |
III |
Chestplate |
Has a chance to reflect a portion of incoming damage back at the attacker. Unlike Thorns, this does not consume extra durability. |
Utility Enchantments
| Enchantment |
Max Level |
Applicable To |
Description |
| Reform |
I |
Any Tool/Armor |
Slowly repairs the item's durability over time while it is in the player's inventory. This is a passive alternative to Mending. |