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Realistic Terrain Generation Mod — Guide

World Generation Features

RTG transforms the Overworld by applying advanced noise algorithms to biome generation. The primary goal is to eliminate the 'blocky' and 'jagged' feel of vanilla terrain in favor of smooth transitions and realistic geological formations.

Key Terrain Features

  • Realistic Mountains: Mountains in RTG are significantly taller and more varied than vanilla. They feature realistic slopes, plateaus, and peaks, often reaching heights that dwarf standard Minecraft hills.
  • Winding Rivers: Rivers are wider, deeper, and follow more natural paths through the landscape. They often connect to larger bodies of water and flow around terrain obstacles rather than cutting through them unnaturally.
  • Rolling Hills and Plains: Flat biomes like Plains and Savannas are given subtle elevation changes, creating a 'rolling' effect that mimics real-world meadows.
  • Lush Forests: Tree placement is optimized to create denser, more immersive forests. RTG also features custom tree shapes for certain biomes to enhance the visual variety.
  • Layered Cliffs: Mesa and Extreme Hills biomes often generate with distinct horizontal layering and sheer cliff faces.

Mechanics and World Creation

To use RTG, you must specifically select the world type during the creation of a new world.

Singleplayer Setup

  1. Click Create New World.
  2. Click More World Options....
  3. Cycle through the World Type button until it says Realistic.
  4. Customize your seed and other settings as normal, then click Create New World.

Multiplayer/Server Setup

To use RTG on a dedicated server, you must edit the server.properties file: 1. Locate the line level-type=DEFAULT (or similar). 2. Change it to level-type=RTG. 3. Delete the existing world folder (if any) and restart the server to generate the new realistic terrain.

Structure Generation

RTG supports the generation of all vanilla structures, including: * Villages: Adjusted to spawn on flatter areas of realistic terrain to prevent 'floating' houses. * Strongholds: Generate normally underground. * Dungeons: Frequency can be adjusted in the config. * Temples and Monuments: Generate in their respective biomes (Deserts, Jungles, Oceans).