ProjectE — Configuration
Commands
ProjectE ships an operator command family under /projecte:
/projecte knowledge learn <player> <item>- teach a player an item as if they had put it in the Transmutation Table./projecte knowledge unlearn <player> <item>- remove a learned item from a player's knowledge./projecte knowledge clear <player>- wipe a player's transmutation knowledge./projecte knowledge test <player> <item>- check whether a player knows an item./projecte emc add|remove|set|get <player> [amount]- give, take, set or read a player's banked EMC./projecte setemc <item> <value>//projecte removeemc <item>- set or remove an item's EMC value at runtime (until reload)./projecte reloademc- reload EMC values after changing them./projecte dumpmissingemc- write a report of all items that currently have no EMC value, the starting point for filling gaps with custom values./projecte clearknowledge- clear the knowledge of every player on the server.
Most sub-commands require operator permission; regular players interact with the mod entirely through its items and blocks.