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ProjectE — Configuration

Commands

ProjectE ships an operator command family under /projecte:

  • /projecte knowledge learn <player> <item> - teach a player an item as if they had put it in the Transmutation Table.
  • /projecte knowledge unlearn <player> <item> - remove a learned item from a player's knowledge.
  • /projecte knowledge clear <player> - wipe a player's transmutation knowledge.
  • /projecte knowledge test <player> <item> - check whether a player knows an item.
  • /projecte emc add|remove|set|get <player> [amount] - give, take, set or read a player's banked EMC.
  • /projecte setemc <item> <value> / /projecte removeemc <item> - set or remove an item's EMC value at runtime (until reload).
  • /projecte reloademc - reload EMC values after changing them.
  • /projecte dumpmissingemc - write a report of all items that currently have no EMC value, the starting point for filling gaps with custom values.
  • /projecte clearknowledge - clear the knowledge of every player on the server.

Most sub-commands require operator permission; regular players interact with the mod entirely through its items and blocks.