Overhauled Village — Guide
Village Types
Each biome family has its own set of houses, materials and decoration:
| Biome | Style |
|---|---|
| Plains | Timber-framed houses with tall roofs and gardens |
| Desert | Sandstone blocks with flat roofs and shaded walkways |
| Savanna | Acacia frames with open porches |
| Taiga / Snowy | Heavy spruce beams, steep snow-shedding roofs |
| Jungle | Raised platforms and bamboo detailing |
| Swamp | Stilted houses over the water |
| Badlands / Mesa | Terracotta walls and layered roofs |
| Beach | Light wood and sand-toned huts |
| Dark Forest | Dense dark-oak structures |
| Mountain | Stone-heavy builds cut into slopes |
Pillager Outposts
The mod adds a dedicated outpost for each biome: badlands, beach, dark forest, desert, jungle, mesa, mountain, plains, savanna, snowy, swamp and taiga.
They spawn in the same places vanilla outposts do and keep the usual pillager patrols and loot.
Finding a Village
Villages generate only in newly generated chunks — an existing world keeps its old villages until you travel to fresh land.
With cheats on you can jump straight to one:
/locate structure minecraft:village_plains
/locate structure minecraft:village_desert
/locate structure minecraft:village_savanna
/locate structure minecraft:village_taiga
/locate structure minecraft:village_snowy
For the mod's outposts, use its own IDs:
/locate structure ctov:pillager_outpost_plains
/locate structure ctov:pillager_outpost_desert
/locate structure ctov:pillager_outpost_savanna
/locate structure ctov:pillager_outpost_taiga
Tips
- Travel a few thousand blocks from spawn in an old world to reach fresh chunks with the new villages.
- Buildings are larger than vanilla, so give villagers room when moving beds or workstations.
- Outposts are noticeably tougher to approach in open biomes — check the roofs before jumping in.