OpenModularTurrets Mod — Reference
Core Mechanics
The Turret Assembler
In version 1.12.2, most components and turrets are crafted using the Turret Assembler. This specialized machine requires power and specific blueprints/materials to construct the modular parts of your defense system.
Turret Bases
Every turret must be placed on a Turret Base of a corresponding or higher tier. The base acts as the "brain" and power reservoir for the turret head.
- Placement: Place the base first, then right-click the top of the base with a Turret Head item.
- GUI: Right-click a placed base with an empty hand to open the configuration menu. Here you can manage ammo, upgrades, addons, and targeting filters.
- Camo System: You can disguise any turret base to look like a standard block. Right-click the base with the desired block in hand. To remove the camouflage, Shift-Right-click with an empty hand.
Targeting and Security
Turrets can be configured to target specific entities: * Hostile Mobs: Targets standard monsters (Zombies, Skeletons, etc.). * Neutral Mobs: Targets passive animals (Cows, Sheep). * Players: Targets all players not on the 'Trusted' list. * Trusted Players: A dedicated GUI tab allows owners to add player names to a whitelist, preventing the turret from firing upon them.
Defensive Blocks
The mod also includes passive defense blocks to slow down or damage intruders.
- Hard Walls (Tiers 1-5): Extremely durable blocks with high blast resistance. Higher tiers are nearly indestructible to standard explosives.
- Fences (Tiers 1-5): Thin defensive barriers. Tier 2 and higher fences are electrified, dealing damage to any mob or player that touches them.