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OpenModularTurrets Mod — Reference

Contents (5)
  1. Core Mechanics
  2. The Turret Assembler
  3. Turret Bases
  4. Targeting and Security
  5. Defensive Blocks

Core Mechanics

The Turret Assembler

In version 1.12.2, most components and turrets are crafted using the Turret Assembler. This specialized machine requires power and specific blueprints/materials to construct the modular parts of your defense system.

Turret Bases

Every turret must be placed on a Turret Base of a corresponding or higher tier. The base acts as the "brain" and power reservoir for the turret head.

  • Placement: Place the base first, then right-click the top of the base with a Turret Head item.
  • GUI: Right-click a placed base with an empty hand to open the configuration menu. Here you can manage ammo, upgrades, addons, and targeting filters.
  • Camo System: You can disguise any turret base to look like a standard block. Right-click the base with the desired block in hand. To remove the camouflage, Shift-Right-click with an empty hand.

Targeting and Security

Turrets can be configured to target specific entities: * Hostile Mobs: Targets standard monsters (Zombies, Skeletons, etc.). * Neutral Mobs: Targets passive animals (Cows, Sheep). * Players: Targets all players not on the 'Trusted' list. * Trusted Players: A dedicated GUI tab allows owners to add player names to a whitelist, preventing the turret from firing upon them.

Defensive Blocks

The mod also includes passive defense blocks to slow down or damage intruders.

  • Hard Walls (Tiers 1-5): Extremely durable blocks with high blast resistance. Higher tiers are nearly indestructible to standard explosives.
  • Fences (Tiers 1-5): Thin defensive barriers. Tier 2 and higher fences are electrified, dealing damage to any mob or player that touches them.

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