OpenModularTurrets Mod — Guide
Turret Bases
Turret bases provide the energy buffer and slots for upgrades. Higher tiers are more durable and have better power throughput.
| Tier | Health | RF Storage | Max IO | Upgrade Slots | Addon Slots |
|---|---|---|---|---|---|
| 1 | 20 | 500 RF | 100 RF/t | 1 | 2 |
| 2 | 40 | 150,000 RF | 500 RF/t | 1 | 2 |
| 3 | 60 | 500,000 RF | 1,500 RF/t | 1 | 2 |
| 4 | 80 | 2,000,000 RF | 5,000 RF/t | 1 | 2 |
| 5 | 100 | 10,000,000 RF | 10,000 RF/t | 2 | 2 |
Turrets
Turrets are divided into tiers. A turret head cannot be placed on a base of a lower tier (e.g., a Tier 3 Rocket Launcher requires a Tier 3, 4, or 5 Base).
Disposable & Tier 1
- Disposable Item Turret: The entry-level defense. It has low accuracy and range but requires no power. It uses cobblestone or other junk items as ammo.
- Potato Cannon: A fun, low-damage turret that uses potatoes as ammunition.
- Machine Gun Turret: A rapid-fire Tier 1 turret. Uses Bullets and requires 100 RF per shot. Range: 18 blocks.
Tier 2 & Tier 3
- Incendiary Turret: Fires Blazing Clay that sets targets on fire and deals area-of-effect (AOE) damage. Range: 12 blocks.
- Grenade Launcher: Launches grenades that explode on impact. High AOE damage. Range: 20 blocks.
- Relativistic Turret: A utility turret that applies heavy debuffs (Slowness and Weakness) to targets rather than direct damage.
Tier 4 & Tier 5
- Rocket Launcher: Fires homing missiles at targets. Extremely high damage and range (30 blocks).
- Teleporter Turret: Teleports targets away from the base. Useful for non-lethal crowd control.
- Laser Turret: High-frequency energy beam. Requires no physical ammo, only RF. Range: 25 blocks.
- Railgun: The ultimate sniper. Deals massive damage with a very long range (50+ blocks) but has a slow fire rate. Requires 25,000 RF per shot.
Ammunition
Most physical turrets require specific ammo types crafted in the Turret Assembler or a standard crafting table.
| Ammo Type | Used By | Crafting Ingredients (Typical) |
|---|---|---|
| Bullets | Machine Gun | Iron Ingot, Gunpowder, Redstone |
| Blazing Clay | Incendiary Turret | Clay Ball, Blaze Powder, Redstone |
| Grenades | Grenade Launcher | Iron Ingot, Gunpowder, Redstone |
| Rockets | Rocket Launcher | Iron Ingot, Gunpowder |
| Energy | Laser, Railgun | RF/FE Power from Base |
| Junk | Disposable Turret | Cobblestone, Dirt, etc. |
Upgrades and Addons
Upgrades and Addons are placed into the Turret Base GUI to enhance performance.
Upgrades
- Range Upgrade: Increases the maximum distance the turret can detect and fire at targets.
- Fire Rate Upgrade: Decreases the cooldown between shots.
- Accuracy Upgrade: Reduces the spread of projectiles.
- Efficiency Upgrade: Reduces the RF/FE cost per shot.
- Damage Upgrade: Increases the base damage dealt by the turret's projectiles.
Addons
- Solar Panel Addon: Generates a small amount of RF during the day to keep the turret powered.
- Redstone Reactor: Converts Redstone Dust placed in the ammo slots into RF power.
- Turret Concealer: Makes the turret head invisible and retracts it into the base when no targets are nearby.
- Recycler Addon: Provides a percentage chance to not consume ammunition when firing.
- Potentiometer: Allows the turret base to emit a Redstone signal based on the number of targets in range.