Mob Amputation Mod 1.12.2, — Configuration
Configuration
The mod is highly customizable via the MobAmputation.cfg file located in the instance's config folder. Users can adjust the gore levels and the difficulty of the mod.
| Option | Description | Default |
|---|---|---|
blood |
Enables or disables red blood particles for fleshy mobs. | true |
headlessDeath |
If true, mobs will die shortly after losing their head. | true |
skeletonBowArmCheck |
If true, skeletons lose the ability to shoot when their bow arm is removed. | true |
amputationChance |
A value from 0 to 100 determining the probability of amputation per hit. | 50 |
easterEgg |
Toggles a hidden feature. Note: This often causes conflicts with the Improved First Person mod. | true |
greenBlood |
Toggles green blood for specific mob types (added in 1.10.2). | false |