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Lycanite's Mobs Mod — Guide

Equipment Forge

The Equipment Forge allows players to construct custom tools and weapons using parts dropped by mobs. These tools often have unique shapes and powerful abilities.

Forge Tiers

  1. Lesser Equipment Forge: Crafted with a Wooden Axe and a Crafting Table. Handles Level 1 parts.
  2. Greater Equipment Forge: Upgraded with an Iron Block. Handles Level 2 parts.
  3. Master Equipment Forge: Upgraded with a Diamond Block. Handles Level 3 parts.

Part Types

  • Base: The core of the tool (e.g., Wooden Rod, Iron Rod, Ventoraptor Wing). Determines the available slots for other parts.
  • Head: Attached to the base (e.g., Darkling Skull, Geonach Fist). Adds primary tool functions like mining or woodcutting.
  • Blade/Pike/Axe: The business end of the weapon. Adds damage and special effects (e.g., Cinder Blade adds fire damage).
  • Pommel: An optional attachment that adds passive buffs or secondary abilities.

Equipment Infuser

Used to level up individual mob parts. By placing a part and the corresponding Elemental Charges (e.g., Scorchfire Charges for fire parts) into the Infuser, you can increase the part's level, enhancing its stats and unlocking new abilities.

Bosses

The mod features three ultimate bosses that must be summoned via complex rituals. These bosses have massive health pools and multiple combat phases.

Summoning Altars

To summon a boss, you must build a 5x5x5 structure. The core consists of a vertical pillar of Obsidian with a Soulcube in the center. Four diagonal pillars of Obsidian topped with Diamond Blocks must surround the central pillar.

Boss Soulcube Type Dimension Location
Rahovart Demonic Soulcube The Nether Nether Plains
Asmodeus Aberrant Soulcube The Nether Nether Plains
Amalgalich Undead Soulcube Overworld Lost Cities (if present)

Boss Details

  • Rahovart: The Lord of the Underworld. Attacks with massive hellfire waves and summons Belph minions. Requires a Diamond Soul Key to activate the altar.
  • Asmodeus: A mechanical demonic mastermind. Uses gatling-style starfire attacks and energy shields. Requires an Emerald Soul Key.
  • Amalgalich: A colossal undead monstrosity. Features a deadly "Consumption" attack that pulls players into its maw for an instant kill.

Core Mechanics

Beastiary and Knowledge

The Beastiary is the central hub for managing your interactions with the mod's creatures. You can access it via a hotkey (default 'G').

  • Knowledge Rank: To interact with a mob (taming or summoning), you must first gain Knowledge of it. Knowledge is gained by killing the mob, using a Soulgazer on it, or through rare items like Knowledge Scrolls.
  • Rank 1: Unlocks basic information and drops.
  • Rank 2: Allows the creature to be summoned as a minion using a Summoning Staff.

Taming and Soulbinding

Many creatures in the mod can be tamed to serve as pets or mounts.

  1. Treats: Each creature type requires a specific Treat (e.g., Avian Treat for Rocs). Feeding a treat to a wild creature increases its Loyalty. Once the loyalty bar is full, the creature is tamed.
  2. Soulstones: Once tamed, use a Soulstone on the creature to bind it to your soul. Soulbound pets can be summoned or dismissed at will from the Beastiary and will respawn after a short cooldown if they die.
  3. Mounts: Certain large creatures can be equipped with a saddle. While riding, you can use special abilities (default 'F').

Summoning System

Summoning allows you to call forth temporary minions or permanent soulbound pets.

  • Summoning Staff: Uses Summoning Focus (a regenerating resource) to spawn temporary minions. The type of minion and its AI (Aggressive, Defensive, etc.) are configured in the Beastiary.
  • Summoning Pedestal: A block that can be placed to automatically summon and maintain a set of minions to guard an area.
  • Spirit: Soulbound pets use Spirit instead of Focus. You have a maximum of 10 Spirit points; each pet has a specific cost to remain active.

Creatures

Creatures are categorized by their environment and their biological type. Each type uses a specific treat for taming.

Mob Categories by Environment

Category Biomes/Locations Key Creatures
Arctic Cold biomes, Snowy Tundra Arix, Reiver, Serpix, Wendigo, Yeti
Demon The Nether Behemoth, Belph, Cacodemon, Pinky, Trite
Desert Deserts, Mesas Clink, Crusk, Erepede, Joust, Manticore
Inferno Lava pools, Nether Afrit, Cephignis, Cinder, Khalk, Lobber
Forest Forests, Jungles Arisaur, Ent, Shambler, Spriggan, Warg
Freshwater Rivers, Lakes Jengu, Zephyr, Silex, Strider
Mountain Mountains, Extreme Hills Beholder, Geonach, Jabberwock, Troll, Yale
Saltwater Oceans, Deep Oceans Abaia, Ika, Lacedon, Raiko, Skylus
Shadow Dark areas, Caves Epion, Geist, Grue, Phantom
Swamp Swamps, Jungles Aspid, Dweller, Ettin, Eyewig, Lurker

Notable Creatures

  • Cacodemon: A flying demon that fires lightning bolts. Tameable with Demon Treats and makes an excellent flying mount.
  • Behemoth: A massive, powerful demon found in the Nether. It fires hellfire charges and is highly resistant to damage.
  • Roc: A large avian that can pick up and carry entities (including players). Tameable with Avian Treats.
  • Chupacabra: A fast, life-stealing predator found in caves. Tameable with Beast Treats.

Items and Recipes

Essential Tools

  • Soulgazer: Used to gain Knowledge of mobs. Crafted with 4 Iron Ingots, 4 Gold Ingots, and 1 Diamond.
  • Soulstone: Used to bind tamed pets. Crafted with 4 Diamonds, 4 Ender Pearls, and 1 Soulgazer.
  • Summoning Staff: Used to summon minions. Crafted with 1 Gold Ingot, 1 Bone, and 1 Ender Pearl.

Treat Recipes

All treats follow a similar pattern: 2 Bones + 5 Specific Food/Items.

Treat Type Ingredients Tames
Avian Treat 5 Cooked Silex/Ika Meat Roc, Raiko, Ventoraptor
Beast Treat 5 Cooked Aspid/Pinky Meat Warg, Chupacabra, Epion
Demon Treat 5 Cooked Pinky Meat / Nether Wart Cacodemon, Behemoth, Pinky
Aquatic Treat 5 Raw Fish / Kelp Abaia, Roa, Thresher
Aberration Treat 5 Ender Pearls Beholder, Shade
Dragon Treat 5 Fire Charges / Emeralds Morock, Quetzodracl, Ignibus

Mob Events

Mob Events are random world occurrences where a specific theme of monsters spawns in massive waves around the player for several minutes. Each event is announced with a unique sound and a large title on the screen.

  • Eruption: Spawns fire-based elementals like Cinders and Lobbers. Lava may form in the area.
  • Black Plague: Spawns undead and shadow creatures like Geists and Grues.
  • Hell's Fury: A Nether-themed invasion featuring Belphs, Behemoths, and Pinkies.
  • Winter's Grasp: An arctic invasion featuring Reivers and Wendigos.
  • Boulder Dash: Spawns earth elementals like Geonachs and Tremors.

Events can be configured or triggered manually using the /lm mobevent start [name] command.