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SnAssets Library Wiki & Guide

Java EditionModGuides 4FAQ 10Related mods 48

Utility library providing shared assets and functions for other mods.

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Contents (4)
  1. Guides
  2. Frequently asked questions
  3. Gallery
  4. You May Also Like

Guides

Step-by-step, in-game.

Frequently asked questions

Do I need to install SnAssets Library if I'm just playing with mods that use it?
Yes, SnAssets Library must be installed as a dependency for any mod that references its assets to work correctly. Without it, mods that depend on SnAssets will fail to load their sounds and particles.
How do I reference a SnAssets sound in my custom mod's sounds.json?
Use the snassets: namespace in your sound entry path, for example: `"snassets:weapons/rifle_fire"`. Point directly to the audio file location within the SnAssets Library without copying the file into your own mod folder.
Can I use SnAssets particle textures in my own particle effects?
Yes, reference them in your particle JSON files using the snassets: namespace, such as `"snassets:particle/smoke_puff"`. This lets you create custom particle effects without duplicating texture files.
What happens if I copy SnAssets files into my mod instead of referencing them?
You'll create unnecessary file duplication, waste space, and risk version conflicts if SnAssets updates. Always reference assets through the snassets: namespace instead of bundling copies.

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